Matrix Bot Remover (Legacy)
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@Anonzme That's the same bad method. The best way is to check differences in adding player packet.
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@Anonzme Made this months ago
module = { name: "JartexAntiBot", author: "CzechHek", category: "Combat", version: 1.1, onPacket: function (e) { e.getPacket() instanceof S38PacketPlayerListItem && mc.thePlayer.capabilities.allowEdit && e.getPacket().getAction() == "ADD_PLAYER" && (info = e.getPacket().getEntries().get(0)).getGameMode() == "SURVIVAL" && info.getDisplayName() && (e.cancelEvent(), chat.print("§2Removed bot§a: " + info.getDisplayName().getUnformattedText())); } } script.import("Core.lib");
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@CzechHek Where can i get your Core?
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@Anonzme try to find it in my ass
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All right. Does it work well now? (Test version)
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@Anonzme said in Matrix Bot Remover:
All right. Does it work well now? (Test version)
Why don't you test it...
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@seal For some reason, I can't running game to test script
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@Anonzme OK... It doesn't work for me BTW, it doesn't even remove the bot
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@seal QAQ
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@Anonzme It doesn't remove Matrix bots, it only removes NPCs in the lobby LMAO
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@notautismatall lol
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well. I test the Test Version. It should work now
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@Anonzme Matrix bots will copy the player's movements. Like when you jump, the bot will jump right after you. So maybe you can check if a player is trying to copy your movements, it might be a bot
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@notautismatall Bots have delay. So it's diffcult for me.
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@notautismatall loooooooooool
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@Anonzme Or maybe check if the server is sending a packet to add entities to the map. If the entity is spawned when the game isn't started yet, you allow it. If the entity is spawned after the game starts, it might be a bot, remove it.