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  3. A dynamic Crosshair and Add method.

A dynamic Crosshair and Add method.

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  • LarissaL Offline
    LarissaL Offline
    Larissa
    wrote on last edited by Larissa
    #1

    English: I think the original version of Minecraft is not very good-looking, so I wrote a new crosshair and I will tell you the complete adding method.
    Chinese: 我认为mc原版的指针不是很好看,所以我写了一个新的crosshair并且我会告诉你完整的添加方法.

    First,you should add these to the Renderutils.
    首先,你需要添加这些进入显示工具包.

    
    public static int width() {
            return new ScaledResolution(Minecraft.getMinecraft()).getScaledWidth();
        }
        public static int height() {
            return new ScaledResolution(Minecraft.getMinecraft()).getScaledHeight();
        }
    
    

    Then,add the method called showcrosshair to the mixinguiingame.
    然后,添加展示指针的方法在mixinguiingame中.

    
    @Overwrite
        protected boolean showCrosshair() {
            Minecraft mc = Minecraft.getMinecraft();
            if (mc.gameSettings.showDebugInfo && !mc.thePlayer.hasReducedDebug()
                    && !mc.gameSettings.reducedDebugInfo) {
                return false;
            } else if (mc.playerController.isSpectator()) {
                if (mc.pointedEntity != null) {
                    return true;
                } else {
                    if (mc.objectMouseOver != null
                            && mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
                        BlockPos blockpos = mc.objectMouseOver.getBlockPos();
    
                        return mc.theWorld.getTileEntity(blockpos) instanceof IInventory;
                    }
                    return false;
                }
    
            }
            return !LiquidBounce.moduleManager.getModule(HUD.class).getState();
        }
    
    

    Finally,add the codes into the Module:HUD.
    最后,添加代码进入模块:HUD.

    
    @EventTarget
        public void drawRender2D(Render2DEvent render2DEvent){
            int lrs1 = RenderUtils.width();
            int lrs2 = RenderUtils.height();
            if (!mc.thePlayer.isSprinting()) {
                Gui.drawRect(lrs1 / 2 - 3 - 3, lrs2 / 2, lrs1 / 2 + 6 - 8, lrs2 / 2 + 2 - 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2 - 6, lrs2 / 2, lrs1 / 2 - 2, lrs2 / 2 + 1,0.7582394175F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2 + 6 - 3, lrs2 / 2, lrs1 / 2 + 10 - 3, lrs2 / 2 + 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2 + 3, lrs2 / 2, lrs1 / 2 + 7, lrs2 / 2 + 1,0.7635230967F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2 - 6, lrs1 / 2 + 1, lrs2 / 2 - 2, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2 + 1 - 1, lrs2 / 2 - 6, lrs1 / 2 + 1, lrs2 / 2 - 2,0.7572856197F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2 + 6 - 3, lrs1 / 2 + 1, lrs2 / 2 + 7, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2, lrs2 / 2 + 6 - 3, lrs1 / 2 + 1, lrs2 / 2 + 10 - 3,0.7543869547F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2, lrs1 / 2 + 1, lrs2 / 2 + 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2, lrs2 / 2, lrs1 / 2 + 1, lrs2 / 2 + 1,0.7543869547F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
            } else {
                Gui.drawRect(lrs1 / 2 + 10 - 19, lrs2 / 2, lrs1 / 2 + 5 - 10, lrs2 / 2 + 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2 - 9, lrs2 / 2, lrs1 / 2 - 5, lrs2 / 2 + 1,0.7582394175F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2 + 6, lrs2 / 2, lrs1 / 2 + 10, lrs2 / 2 + 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2 + 6, lrs2 / 2, lrs1 / 2 + 5 + 5, lrs2 / 2 + 1,0.7635230967F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2 - 9, lrs1 / 2 + 1, lrs2 / 2 - 5, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2, lrs2 / 2 - 9, lrs1 / 2 + 1, lrs2 / 2 - 5,0.7572856197F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2 + 2 + 4, lrs1 / 2 + 1, lrs2 / 2 + 10, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2, lrs2 / 2 + 3 + 3, lrs1 / 2 + 1, lrs2 / 2 + 3 + 7,0.7543869547F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
                Gui.drawRect(lrs1 / 2, lrs2 / 2, lrs1 / 2 + 1, lrs2 / 2 + 1, new Color(255,255,255, 255).getRGB());
                RenderUtils.drawBorderedRect(lrs1 / 2, lrs2 / 2, lrs1 / 2 + 1, lrs2 / 2 + 1,0.7543869547F, new Color(0,0,0,255).getRGB(), new Color(255, 190, 255, 0).getRGB());
            }
        }
    
    

    and this is the ending picture,welcome to use!

    when slient or sprinting
    当静止时和疾跑时

    DC51617C-1275-444F-9713-C163943EE284.jpeg 2FB394E3-E465-41B3-AF87-4405308D09BA.jpeg

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    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #2
      This post is deleted!
      Ali00035A LarissaL 2 Replies Last reply
      2
      • A Aftery

        This post is deleted!

        Ali00035A Offline
        Ali00035A Offline
        Ali00035
        wrote on last edited by
        #3

        @aftery At least we all can agree that it's better than the normal mc crosshair.

        1 Reply Last reply
        1
        • A Aftery

          This post is deleted!

          LarissaL Offline
          LarissaL Offline
          Larissa
          wrote on last edited by
          #4

          @aftery said in A dynamic Crosshair and Add method.:

          looks very complicated for something that looks worse than the 1.6 crosshair, nice release though

          Thank you, maybe I will improve it in the future!😊

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