PackeFly port
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@plumer-man how
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@an-mini-scripter Send the C69RATTEDBYFDPSEXHARAM packet.
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@an-mini-scripter LMFAO
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@lol_-i_know_that_you_see_this ... just send it
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@lol_-i_know_that_you_see_this port it from 1.12
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@plumer-man said in PackeFly port:
Just send the packet...
good advise, he shouldve listended to you
@an-mini-scripter said in PackeFly port:
net.minecraft.network.play.client.C69RATTEDBYFDPSEXHARAM?
No not that one lol. Why would a packetname in a game for children contain SEX
this onevar dir = MovementUtils.getDirection(); sendPacket(new C04PacketPlayerPosition( mc.thePlayer.posX - Math.sin(dir) * distanceX, mc.thePlayer.posY + height, mc.thePlayer.posZ + Math.cos(dir) * distanceZ, mc.thePlayer.onGround )); //distanceX, height, distanceZ are meant to be replaced by you
use core
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@faaatpotato core
java.lang.RuntimeException: java.lang.ClassNotFoundException: java.net.URL
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@an-mini-scripter yeah you might need to tropmi(backwards) C04
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@plumer-man that error was the core error when trying to use it on FDPCN, i'm almost giving up on using core scripts with that client.
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/*then i would suggest not using core since its nothing new that FDP fucked shit up in scriptapi*/ var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils"); var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition"); var dir = MovementUtils.getDirection(); mc.thePlayer.sendQueue.addToSendQueue(new C04( mc.thePlayer.posX - Math.sin(dir) * distanceX, mc.thePlayer.posY + height, mc.thePlayer.posZ + Math.cos(dir) * distanceZ, mc.thePlayer.onGround )) //you could skid sendPacket() but nah we'll skip that
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@an-mini-scripter FDPCN issue, use normal LiquidBounce b73 or at least LiquidBouncePlusPlus...
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@faaatpotato said in PackeFly port:
//you could skid sendPacket() but nah we'll skip that
The sendpacket function in Core is useful for the cases where you want to send a packet without triggering the onPacket event.
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@faaatpotato The normal packet sending method
mc.thePlayer.sendQueue.addToSendQueue()
triggers the onPacket event which makes it non-silent iirc. -
@ali00035 good to know, i only remembered the part where you could prevent a loop with that
for example in onPacket sendPacket()
@ali00035 said in PackeFly port:
without triggering the onPacket
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@faaatpotato said in PackeFly port:
Why would a packetname in a game for children contain SEX
LMFAOOO LOOOOL
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@lol_-i_know_that_you_see_this bruh