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LiquidBounce Forum

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  2. Kotlin/Java
  3. Fake FPS Module

Fake FPS Module

Scheduled Pinned Locked Moved Kotlin/Java
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  • KoitoyuuK Offline
    KoitoyuuK Offline
    Koitoyuu
    wrote on last edited by
    #1

    中文: 首先在liquidbounce_at.cfg的第二行添加
    English: First add in the second line of liquidbounce_at.cfg

    public net.minecraft.client.Minecraft field_71470_ab # debugFPS
    

    中文: 然后复制下面的码字并注册
    English: Then copy the code word below and register

    package master.koitoyuu.modules.misc
    
    import master.koitoyuu.utils.MathUtils
    import net.ccbluex.liquidbounce.event.EventTarget
    import net.ccbluex.liquidbounce.event.UpdateEvent
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.utils.misc.RandomUtils
    import net.ccbluex.liquidbounce.value.IntegerValue
    import net.minecraft.client.Minecraft
    
    @ModuleInfo(name = "FakeFPS", description = "", category = ModuleCategory.MISC)
    class FakeFPS : Module() {
        private val maxFps:IntegerValue = object : IntegerValue("MaxFPS",1000,30,3000) {
            override fun onChanged(oldValue: Int, newValue: Int) {
                if (minFps.get() > newValue) set(minFps.get())
            }
        }
    
        private val minFps:IntegerValue = object : IntegerValue("MinFPS",900,30,3000) {
            override fun onChanged(oldValue: Int, newValue: Int) {
                if (maxFps.get() < newValue) set(maxFps.get())
            }
        }
    
        private var minecraftFPS = 0
        private var fps = 0
    
        fun getFakeFPS(): Int {
            if (minecraftFPS != Minecraft.debugFPS) {
                fps = RandomUtils.nextInt(minFps.get(),maxFps.get())
                minecraftFPS = Minecraft.debugFPS
            }
            return fps
        }
    }
    

    中文:最后在MixinMinecraft中映射debugFps并重写getDebugFPS
    English: Finally map debugFps in MixinMinecraft and overwrite getDebugFPS

        @Shadow
        public static int debugFPS;
    
        /**
         * @author koitoyuu
         */
        @Overwrite
        public static int getDebugFPS() {
            FakeFPS fakeFPS = (FakeFPS) LiquidBounce.moduleManager.getModule(FakeFPS.class);
            if (fakeFPS.getState()) {
                return fakeFPS.getFakeFPS();
            }
            return debugFPS;
        }
    
    LarissaL 1 Reply Last reply
    1
    • KoitoyuuK Koitoyuu

      中文: 首先在liquidbounce_at.cfg的第二行添加
      English: First add in the second line of liquidbounce_at.cfg

      public net.minecraft.client.Minecraft field_71470_ab # debugFPS
      

      中文: 然后复制下面的码字并注册
      English: Then copy the code word below and register

      package master.koitoyuu.modules.misc
      
      import master.koitoyuu.utils.MathUtils
      import net.ccbluex.liquidbounce.event.EventTarget
      import net.ccbluex.liquidbounce.event.UpdateEvent
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.utils.misc.RandomUtils
      import net.ccbluex.liquidbounce.value.IntegerValue
      import net.minecraft.client.Minecraft
      
      @ModuleInfo(name = "FakeFPS", description = "", category = ModuleCategory.MISC)
      class FakeFPS : Module() {
          private val maxFps:IntegerValue = object : IntegerValue("MaxFPS",1000,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (minFps.get() > newValue) set(minFps.get())
              }
          }
      
          private val minFps:IntegerValue = object : IntegerValue("MinFPS",900,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (maxFps.get() < newValue) set(maxFps.get())
              }
          }
      
          private var minecraftFPS = 0
          private var fps = 0
      
          fun getFakeFPS(): Int {
              if (minecraftFPS != Minecraft.debugFPS) {
                  fps = RandomUtils.nextInt(minFps.get(),maxFps.get())
                  minecraftFPS = Minecraft.debugFPS
              }
              return fps
          }
      }
      

      中文:最后在MixinMinecraft中映射debugFps并重写getDebugFPS
      English: Finally map debugFps in MixinMinecraft and overwrite getDebugFPS

          @Shadow
          public static int debugFPS;
      
          /**
           * @author koitoyuu
           */
          @Overwrite
          public static int getDebugFPS() {
              FakeFPS fakeFPS = (FakeFPS) LiquidBounce.moduleManager.getModule(FakeFPS.class);
              if (fakeFPS.getState()) {
                  return fakeFPS.getFakeFPS();
              }
              return debugFPS;
          }
      
      LarissaL Offline
      LarissaL Offline
      Larissa
      wrote on last edited by
      #2

      @koitoyuu so good i love u ❤️

      KoitoyuuK 1 Reply Last reply
      0
      • LarissaL Larissa

        @koitoyuu so good i love u ❤️

        KoitoyuuK Offline
        KoitoyuuK Offline
        Koitoyuu
        wrote on last edited by
        #3

        @larissa >3

        1 Reply Last reply
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