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if (getTargetsInRange(range, EntityPlayer).length) //idk if it already filters out friends, if not you'd have to add that by yourself
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@FaaatPotato ty, i found it
if (getTargetsInRange(range, EntityPlayer).length) //idk if it already filters out friends, if not you'd have to add that by yourself
@FaaatPotato ty, i found it