VulcanKeepsprint for killaura
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With my poor coding skills I managed to make "kinda" keepsprint for killaura which bypasses Vulcans sprint direction checks when using killaura.
VulcanSprint.js/// api_version=2 var script = registerScript({ name: "VulcanSprint", version: "1.0.0", authors: ["My Name"] }) script.registerModule({ name: "VulcanSprint", category: "Movement", description: "Vulcan keepsprint for killaura" }, function (module) { module.on("update", function() { mc.thePlayer.setSprinting(true); if(moduleManager.getModule("KillAura").getTarget() !=null){ mc.thePlayer.setSprinting(false); } }); });
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@9000miles its look like minemensprint, cuz minemensprint also set sprint false while sprinting backward