InventoryManager 7.2 - Updated again!
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Is there a SimulateInventory option? Is there any way to switch to the an item slot for 1 tick server sided to equip the armor if there is a piece of armor in your hotbar that is the best piece of that armor part you have in your inventory like in LiquidBounce's autoarmor? Is there a NoMove and NoMoveCursor option?
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@CzechHek hmm
[10:12:46] [Netty Client IO #1/ERROR] [LiquidBounce/]: [ScriptAPI] Exception in module 'InventoryManager'! jdk.nashorn.internal.runtime.ECMAException: ReferenceError: "C16PacketClientStatus" is not defined at jdk.nashorn.internal.runtime.ECMAErrors.error(ECMAErrors.java:57) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.referenceError(ECMAErrors.java:319) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.referenceError(ECMAErrors.java:291) ~[ECMAErrors.class:?] at jdk.nashorn.internal.objects.Global.__noSuchProperty__(Global.java:1442) ~[Global.class:?] at jdk.nashorn.internal.scripts.Script$Recompilation$5760$4127A$\^eval\_.onPacket(<eval>:58) ~[?:?] at jdk.nashorn.internal.scripts.Script$Recompilation$5759$1440A$\^eval\_.registerModule#L:16#L:25(<eval>:25) ~[?:?] at jdk.nashorn.internal.runtime.ScriptFunctionData.invoke(ScriptFunctionData.java:639) ~[ScriptFunctionData.class:?] at jdk.nashorn.internal.runtime.ScriptFunction.invoke(ScriptFunction.java:494) ~[ScriptFunction.class:?] at jdk.nashorn.internal.runtime.ScriptRuntime.apply(ScriptRuntime.java:393) ~[ScriptRuntime.class:?] at jdk.nashorn.api.scripting.ScriptObjectMirror.call(ScriptObjectMirror.java:117) ~[ScriptObjectMirror.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.callEvent(ScriptModule.kt:128) [ScriptModule.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.onPacket(ScriptModule.kt:86) [ScriptModule.class:?] at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) ~[?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_261] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_261] at net.ccbluex.liquidbounce.event.EventManager.callEvent(EventManager.kt:59) [EventManager.class:?] at net.minecraft.network.NetworkManager.handler$read$zbl000(NetworkManager.java:539) [ek.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java) [ek.class:?] at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:54) [ek.class:?] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105) [SimpleChannelInboundHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163) [ByteToMessageDecoder.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163) [ByteToMessageDecoder.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:150) [ReadTimeoutHandler.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319) [AbstractChannelHandlerContext.class:4.0.23.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:787) [DefaultChannelPipeline.class:4.0.23.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:130) [AbstractNioByteChannel$NioByteUnsafe.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:4.0.23.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:4.0.23.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [SingleThreadEventExecutor$2.class:4.0.23.Final] at java.lang.Thread.run(Unknown Source) [?:1.8.0_261]
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Released InventoryManager 6.16 (26. 8. 2020)
- added check for ghost items caused by higher ping (this should fix useful items being dropped)
- fixed @Themek said in InventoryManager 6.14: InvManager throw potions even with the option disabled? https://streamable.com/rz3t9n
- there were some problems with Core for a few days but it has all been fixed
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This post is deleted!
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@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
yeah that's exactly what doesn't work xD
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@Max-Meyer said in InventoryManager 6.16:
@CzechHek .inventorymanager slot1 <item> doesn't work. Have I installed it wrong or sth?
Does it show up as a module? If not, install Core / update Core.
@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
It has to be case sensitive from a certain version.
@Asutoboki-kun said in InventoryManager 6.16:
@CzechHek will core be automatically update?
Of course it receives auto updates via Core, all Core scripts do.
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@CzechHek said in InventoryManager 6.16:
@Max-Meyer said in InventoryManager 6.16:
@CzechHek .inventorymanager slot1 <item> doesn't work. Have I installed it wrong or sth?
Does it show up as a module? If not, install Core / update Core.
@Leejames2305 said in InventoryManager 6.16:
@Max-Meyer .inventorymanager slot1 sword etc..
It has to be case sensitive from a certain version.
@Asutoboki-kun said in InventoryManager 6.16:
@CzechHek will core be automatically update?
Of course it receives auto updates via Core, all Core scripts do.
You mean the module "InventoryManager" itself? Yeah, everything's working, except the .inventorymanager commands
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Released InventoryManager 6.17 (28. 8. 2020)
- added option to select tools when destroying blocks
- added throw delay (before it was throwing delayed by inv delay)
- new value system (module doesn't have to be enabled to work, small value changes)
- ghost item check fix
Here is a showcase of InventoryManager on newest Matrix:
CzechHek│Valid Asiansmallclawedotter│Unlisted.mp4 – 01:52
— CzechHek