FakeLag Pls
-
@mems said in FakeLag Pls:
@yorik100 PingSpoof can also do the same thing with high delays.. Try before saying something
PINGSPOOF DOESN'T MAKE YOU BLINK??????????
@CzechHek said in FakeLag Pls:
@Gerypt Blink pulse was always a thing
Blink pulse breaks killaura (it literally doesn't attack anymore)
-
-
@mems said in FakeLag Pls:
@yorik100 So you say that 1000 ping won't affect your gameplay, interesting.
IT DOESN'T DELAY YOUR C03 PACKETS, IT'S THE IDEA OF PINGSPOOF, IT DOESN'T MAKE YOU LAG WHILE MAKING THE SERVER THINK YOU'VE HIGH PING, IT ONLY CHANGES YOUR PING SERVER SIDED
-
@yorik100 k, alright you're the one right here, you chill now?
EDIT: And since you're the right one here, why don't you suggest something that doesn't make KillAura "malfunction" since both Blink and PingSpoof ideas were wrong, mr yorik100
-
@mems said in FakeLag Pls:
@yorik100 k, alright you're the one right here, you chill now?
EDIT: And since you're the right one here, why don't you suggest something that doesn't make KillAura "malfunction" since both Blink and PingSpoof ideas were wrong, mr yorik100
Remove the code that says "if Blink is enabled then don't attack" in killaura
-
@mems said in FakeLag Pls:
@yorik100 Cannot.
inline get() = mc.thePlayer!!.spectator || !isAlive(mc.thePlayer!!) || LiquidBounce.moduleManager[Blink::class.java].state || LiquidBounce.moduleManager[FreeCam::class.java].state
"LiquidBounce.moduleManager[Blink::class.java].state" has to be removed