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  3. Help writing a custom prison mining script

Help writing a custom prison mining script

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  • P Offline
    P Offline
    Paranoid_breS
    wrote on last edited by
    #12

    I wrote the 'path finding' part of the script. The mining location isn't hard to get to from the /mine warp. So I wrote this:

    if (!IsAtMineLocation) { //Todo: Destination X,Z and rotation yaw will be read from a .ini file
    		mc.thePlayer.rotationYaw = 0;
    		if (mc.thePlayer.posX >= -2) 
    			mc.thePlayer.moveEntityWithHeading(-0.5,0);
    		if (mc.thePlayer.posZ <= 30) 
    			mc.thePlayer.moveEntityWithHeading(0,0.8);
    		if (Math.round(mc.thePlayer.posZ) == 30 && 
    			Math.round(mc.thePlayer.posX) == -2)
    			IsAtMineLocation = true;
    	}	
    
    yorik100Y 1 Reply Last reply
    0
    • P Paranoid_breS

      I wrote the 'path finding' part of the script. The mining location isn't hard to get to from the /mine warp. So I wrote this:

      if (!IsAtMineLocation) { //Todo: Destination X,Z and rotation yaw will be read from a .ini file
      		mc.thePlayer.rotationYaw = 0;
      		if (mc.thePlayer.posX >= -2) 
      			mc.thePlayer.moveEntityWithHeading(-0.5,0);
      		if (mc.thePlayer.posZ <= 30) 
      			mc.thePlayer.moveEntityWithHeading(0,0.8);
      		if (Math.round(mc.thePlayer.posZ) == 30 && 
      			Math.round(mc.thePlayer.posX) == -2)
      			IsAtMineLocation = true;
      	}	
      
      yorik100Y Offline
      yorik100Y Offline
      yorik100
      wrote on last edited by
      #13

      @paranoid_bres said in Help writing a custom prison mining script:

      I wrote the 'path finding' part of the script. The mining location isn't hard to get to from the /mine warp. So I wrote this:

      if (!IsAtMineLocation) { //Todo: Destination X,Z and rotation yaw will be read from a .ini file
      		mc.thePlayer.rotationYaw = 0;
      		if (mc.thePlayer.posX >= -2) 
      			mc.thePlayer.moveEntityWithHeading(-0.5,0);
      		if (mc.thePlayer.posZ <= 30) 
      			mc.thePlayer.moveEntityWithHeading(0,0.8);
      		if (Math.round(mc.thePlayer.posZ) == 30 && 
      			Math.round(mc.thePlayer.posX) == -2)
      			IsAtMineLocation = true;
      	}	
      

      Interesting

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      • P Offline
        P Offline
        Paranoid_breS
        wrote on last edited by
        #14

        How do I interact with inventory ? I know that I can check if my inventory is full by doing :

        mc.thePlayer.inventory.getFirstEmptyStack() == -1
        

        But how do I interact with opened chest/containers ? To sell blocks/items in the game, you have to type /shop and click on the blocks that you want to sell.

        CzechHekC 1 Reply Last reply
        0
        • P Paranoid_breS

          How do I interact with inventory ? I know that I can check if my inventory is full by doing :

          mc.thePlayer.inventory.getFirstEmptyStack() == -1
          

          But how do I interact with opened chest/containers ? To sell blocks/items in the game, you have to type /shop and click on the blocks that you want to sell.

          CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by CzechHek
          #15

          @paranoid_bres You check if mc.currentScreen instanceof GuiChest and then you get what it contains in many ways such as mc.currentScreen.inventorySlots.getInventory()
          mc.thePlayer.openContainer.getInventory() to get inventory + chest stacks

          You can then interact with the stacks using mc.playerController.windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityPlayer playerIn), in order to find the right arguments you should debug what properties does C0EPacketClickWindow when you click legitimately.

          Consider looking into src of LB modules like ChestStealer or into scripts such as InventoryManager as well.

          P 1 Reply Last reply
          0
          • CzechHekC CzechHek

            @paranoid_bres You check if mc.currentScreen instanceof GuiChest and then you get what it contains in many ways such as mc.currentScreen.inventorySlots.getInventory()
            mc.thePlayer.openContainer.getInventory() to get inventory + chest stacks

            You can then interact with the stacks using mc.playerController.windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityPlayer playerIn), in order to find the right arguments you should debug what properties does C0EPacketClickWindow when you click legitimately.

            Consider looking into src of LB modules like ChestStealer or into scripts such as InventoryManager as well.

            P Offline
            P Offline
            Paranoid_breS
            wrote on last edited by
            #16

            @czechhek Thx, I've read your inventory manager script and found how to access the inventory. I've wrote this prototype code for testing purposes, and it works as expected.

            if (mc.thePlayer.inventory.getFirstEmptyStack() == -1) {
            		if (!(mc.currentScreen instanceof GuiChest))
            			mc.thePlayer.sendChatMessage("/shop");
            		else
            			mc.playerController.windowClick(mc.thePlayer.openContainer.windowId, 14, 0, 1, mc.thePlayer);
            	}
            
            1 Reply Last reply
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            • P Offline
              P Offline
              Paranoid_breS
              wrote on last edited by
              #17

              How do I get the number of players nearby, how do I get the names of the players nearby? And how to swing at/hit an entity nearby?

              1 Reply Last reply
              0
              • P Offline
                P Offline
                Paranoid_breS
                wrote on last edited by
                #18

                I figured out how to get the number of entity present using:

                mc.theWorld.loadedEntityList.length
                
                CzechHekC 1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #19
                  for(int i = 1;i<= mc.theWorld.loadedEntityList.size();i++) {
                  							EntityLivingBase entity = (EntityLivingBase) mc.theWorld.loadedEntityList.get(i);
                  							System.out.print(entity.getName());
                  						}
                  

                  java codes, but you can convert to javascript easily

                  1 Reply Last reply
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                  • P Paranoid_breS

                    I figured out how to get the number of entity present using:

                    mc.theWorld.loadedEntityList.length
                    
                    CzechHekC Offline
                    CzechHekC Offline
                    CzechHek
                    wrote on last edited by CzechHek
                    #20

                    @paranoid_bres

                    Java.from(mc.theWorld.playerEntities).filter(function (e) mc.thePlayer.getDistanceToEntity(e) < distance) ;
                    
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                    0
                    • P Offline
                      P Offline
                      Paranoid_breS
                      wrote on last edited by
                      #21

                      thx for the help

                      1 Reply Last reply
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