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LiquidBounce Forum

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  3. removing another modules?

removing another modules?

Scheduled Pinned Locked Moved ScriptAPI
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  • dntdbtD Offline
    dntdbtD Offline
    dntdbt
    wrote on last edited by
    #1

    Is it possible to remove LB modules by using scripts?

    CzechHekC 1 Reply Last reply
    0
    • dntdbtD dntdbt

      Is it possible to remove LB modules by using scripts?

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #2

      @dont_doubt yes

      1 Reply Last reply
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      • dntdbtD Offline
        dntdbtD Offline
        dntdbt
        wrote on last edited by
        #3

        that's the thing I need
        where can I see an example of it

        CzechHekC 1 Reply Last reply
        0
        • dntdbtD dntdbt

          that's the thing I need
          where can I see an example of it

          CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by
          #4

          @dont_doubt
          Like this

          if (nativeSprint = moduleManager.getModule("Sprint")) {
              moduleManager.modules.remove(nativeSprint);
              LiquidBounce.eventManager.unregisterListener(nativeSprint);
          } 
          

          You cannot do

          moduleManager.unregisterModule(nativeSprint);
          

          because it freezes the game (removing sprint class from class map freezes it)

          dntdbtD 1 Reply Last reply
          0
          • CzechHekC CzechHek

            @dont_doubt
            Like this

            if (nativeSprint = moduleManager.getModule("Sprint")) {
                moduleManager.modules.remove(nativeSprint);
                LiquidBounce.eventManager.unregisterListener(nativeSprint);
            } 
            

            You cannot do

            moduleManager.unregisterModule(nativeSprint);
            

            because it freezes the game (removing sprint class from class map freezes it)

            dntdbtD Offline
            dntdbtD Offline
            dntdbt
            wrote on last edited by
            #5

            @czechhek
            Thank you, have a nice day =p

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