KillAuraPatch 3.0

idk its still flagging...

@player https://youtu.be/C04Vw0V31Zw
@czechhek said in KillAuraPatch 1.0:
To make KillAura bypass Matrix:
 Enable RotationsPatch.
 Set GCDSensitivity to an odd number (any number except multiples of five should work), set it as close to your real sensitivity as possible.
(I had sensitivity on 100% and GCDSensitivity on 99)

@czechhek said in KillAuraPatch 1.0:
@6sence LiquidBounce has broken GCD that makes it flag on Matrix when you have sensitivity set to 100%, 50% and so on, with this you can force it to parse rotations to other sensitivity.
If your KillAura patch fixes GCD then why is 100 sensibility GCD flags?