[Core] Better SuperKnock
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@czechhek said in [Core] Better SuperKnock:
@yorik100 said in [Core] Better SuperKnock:
Note to CzechHek : This is not related to SuperKnock on your github
So this is like a superknock based on superknock but completely different.
It does the same but it's waaaay less detectable and optimized to avoid most flags from ACs
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@yorik100 said in [Core] Better SuperKnock:
@czechhek said in [Core] Better SuperKnock:
@yorik100 said in [Core] Better SuperKnock:
Note to CzechHek : This is not related to SuperKnock on your github
So this is like a superknock based on superknock but completely different.
It does the same but it's waaaay less detectable and optimized to avoid most flags from ACs
Then it could be considered as an SuperKnock update right?
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@czechhek said in [Core] Better SuperKnock:
@yorik100 said in [Core] Better SuperKnock:
@czechhek said in [Core] Better SuperKnock:
@yorik100 said in [Core] Better SuperKnock:
Note to CzechHek : This is not related to SuperKnock on your github
So this is like a superknock based on superknock but completely different.
It does the same but it's waaaay less detectable and optimized to avoid most flags from ACs
Then it could be considered as an SuperKnock update right?
Perhaps, even tho it doesn't have other modes
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This post is deleted!
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Added an option to reset the delay on target switch, very useful with switch aura
Reworked NoDoublePackets to only block double packets sent in a row
Added AlwaysStopSprint (useful to make InventoryMove AACAdditionPro and Matrix OmniSprint still bypass on the anticheat they should bypass)