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  3. How to create a custom AntiBot

How to create a custom AntiBot

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  • yorik100Y yorik100

    @idk-my-name said in How to create a custom AntiBot:

    @aftery what retard did make ++ when ++ is -

    f03ad94d-e262-4ea1-82c3-488cec287543-image.png

    O Offline
    O Offline
    ohno
    wrote on last edited by ohno
    #6

    @yorik100 ++ in java is -
    I think, he meant, this:

    float mario = 0F;
    
    if (mario == 0.0F) {
        ++mario; 
        // ++ is -, then ++mario is -mario
    }
    
    yorik100Y 1 Reply Last reply
    0
    • O ohno

      @yorik100 ++ in java is -
      I think, he meant, this:

      float mario = 0F;
      
      if (mario == 0.0F) {
          ++mario; 
          // ++ is -, then ++mario is -mario
      }
      
      yorik100Y Offline
      yorik100Y Offline
      yorik100
      wrote on last edited by
      #7

      @ohno said in How to create a custom AntiBot:

      @yorik100 ++ in java is -
      I think, he meant, this:

      float mario = 0F;
      
      if (mario == 0.0F) {
          ++mario; 
          // ++ is -, then ++mario is -mario
      }
      

      i++ is like i = i + 1 actually bruh

      exit scammedE A 2 Replies Last reply
      0
      • yorik100Y yorik100

        @ohno said in How to create a custom AntiBot:

        @yorik100 ++ in java is -
        I think, he meant, this:

        float mario = 0F;
        
        if (mario == 0.0F) {
            ++mario; 
            // ++ is -, then ++mario is -mario
        }
        

        i++ is like i = i + 1 actually bruh

        exit scammedE Offline
        exit scammedE Offline
        exit scammed
        wrote on last edited by exit scammed
        #8

        @yorik100 ye (or it just i += 1)

        1 Reply Last reply
        0
        • yorik100Y yorik100

          @ohno said in How to create a custom AntiBot:

          @yorik100 ++ in java is -
          I think, he meant, this:

          float mario = 0F;
          
          if (mario == 0.0F) {
              ++mario; 
              // ++ is -, then ++mario is -mario
          }
          

          i++ is like i = i + 1 actually bruh

          A Offline
          A Offline
          Aftery
          wrote on last edited by
          #9

          @yorik100 rookie mistake

          yorik100Y 1 Reply Last reply
          0
          • A Aftery

            @yorik100 rookie mistake

            yorik100Y Offline
            yorik100Y Offline
            yorik100
            wrote on last edited by yorik100
            #10

            @aftery said in How to create a custom AntiBot:

            @yorik100 rookie mistake

            It reads the value and then adds + 1 duh, makes sense to me

            1 Reply Last reply
            0
            • I idk my name

              @NoobDev638
              i dont fucking care if for-cycle is wrong or entityplayer getter is wrong smh

              boolean isBot;
              
              for(Entity o : mc.theWorld.getLoadedEntityList[o]) {
                  final EntityPlayer retard = (EntityPlayer) o;
                  if (retard.getInventory().getHeldItem().getItem() instanceof ItemSword) { 
                      isBot = true; 
                  }
              }
              
              N Offline
              N Offline
              NoobDev638
              wrote on last edited by NoobDev638
              #11

              @idk-my-name said in How to create a custom AntiBot:

              @NoobDev638
              i dont fucking care if for-cycle is wrong or entityplayer getter is wrong smh

              boolean isBot;
              
              for(Entity o : mc.theWorld.getLoadedEntityList[o]) {
                  final EntityPlayer retard = (EntityPlayer) o;
                  if (retard.getInventory().getHeldItem().getItem() instanceof ItemSword) { 
                      isBot = true; 
                  }
              }
              

              Thank you for your answer!
              But how do I make it so that the killaura is not attacking the player anymore?
              I mean just because isBot is true for a player doesent mean he is flagged as a bot by the killaura and aimbot etc.
              Also I'm european so sorry for the late answers but I was asleep.

              CzechHekC I 2 Replies Last reply
              0
              • N NoobDev638

                @idk-my-name said in How to create a custom AntiBot:

                @NoobDev638
                i dont fucking care if for-cycle is wrong or entityplayer getter is wrong smh

                boolean isBot;
                
                for(Entity o : mc.theWorld.getLoadedEntityList[o]) {
                    final EntityPlayer retard = (EntityPlayer) o;
                    if (retard.getInventory().getHeldItem().getItem() instanceof ItemSword) { 
                        isBot = true; 
                    }
                }
                

                Thank you for your answer!
                But how do I make it so that the killaura is not attacking the player anymore?
                I mean just because isBot is true for a player doesent mean he is flagged as a bot by the killaura and aimbot etc.
                Also I'm european so sorry for the late answers but I was asleep.

                CzechHekC Offline
                CzechHekC Offline
                CzechHek
                wrote on last edited by CzechHek
                #12

                @noobdev638 The best way to prevent KillAura from attacking it is just by removing the entity from world. There are other ways, such as adding the target as a friend or somehow spamming KillAura.target to null or smth like that, those ways aren't ideal, at all.

                N 1 Reply Last reply
                0
                • N NoobDev638

                  @idk-my-name said in How to create a custom AntiBot:

                  @NoobDev638
                  i dont fucking care if for-cycle is wrong or entityplayer getter is wrong smh

                  boolean isBot;
                  
                  for(Entity o : mc.theWorld.getLoadedEntityList[o]) {
                      final EntityPlayer retard = (EntityPlayer) o;
                      if (retard.getInventory().getHeldItem().getItem() instanceof ItemSword) { 
                          isBot = true; 
                      }
                  }
                  

                  Thank you for your answer!
                  But how do I make it so that the killaura is not attacking the player anymore?
                  I mean just because isBot is true for a player doesent mean he is flagged as a bot by the killaura and aimbot etc.
                  Also I'm european so sorry for the late answers but I was asleep.

                  I Offline
                  I Offline
                  idk my name
                  wrote on last edited by
                  #13

                  @noobdev638 Smth like

                  if (isBot) {
                      mc.theWorld.removeEntityFromWorld(retard);
                  }
                  
                  1 Reply Last reply
                  0
                  • CzechHekC CzechHek

                    @noobdev638 The best way to prevent KillAura from attacking it is just by removing the entity from world. There are other ways, such as adding the target as a friend or somehow spamming KillAura.target to null or smth like that, those ways aren't ideal, at all.

                    N Offline
                    N Offline
                    NoobDev638
                    wrote on last edited by NoobDev638
                    #14

                    @czechhek @idk-my-name
                    Thank you for your suggestions!
                    Removing the entity from the world seems like a pretty good way to do it.

                    1 Reply Last reply
                    0
                    • ForeheadchanF Offline
                      ForeheadchanF Offline
                      Foreheadchan
                      wrote on last edited by
                      #15

                      why does everyone have such retarded ways to get entities bruhhhh, as most bots are player entities just do this (please don't use Object to get entities if not needed, because that's just not logical even tough it works)

                      for(EntityPlayer entity : mc.theWorld.playerEntities) {
                          if(!(entity instanceof EntityPlayerSP)) {
                              [C O D E]
                          }
                      }
                      
                      CzechHekC 1 Reply Last reply
                      0
                      • ForeheadchanF Foreheadchan

                        why does everyone have such retarded ways to get entities bruhhhh, as most bots are player entities just do this (please don't use Object to get entities if not needed, because that's just not logical even tough it works)

                        for(EntityPlayer entity : mc.theWorld.playerEntities) {
                            if(!(entity instanceof EntityPlayerSP)) {
                                [C O D E]
                            }
                        }
                        
                        CzechHekC Offline
                        CzechHekC Offline
                        CzechHek
                        wrote on last edited by
                        #16

                        @foreheadchan wdym if(!(entity instanceof EntityPlayerSP))

                        for each (entity in mc.theWorld.playerEntities) print(entity);
                        
                        or
                        
                        for (i in mc.theWorld.playerEntities) print(mc.theWorld.playerEntities[i]);
                        
                        or
                        
                        mc.theWorld.playerEntities.forEach(function (entity) print(entity));
                        
                        
                        ForeheadchanF 1 Reply Last reply
                        0
                        • CzechHekC CzechHek

                          @foreheadchan wdym if(!(entity instanceof EntityPlayerSP))

                          for each (entity in mc.theWorld.playerEntities) print(entity);
                          
                          or
                          
                          for (i in mc.theWorld.playerEntities) print(mc.theWorld.playerEntities[i]);
                          
                          or
                          
                          mc.theWorld.playerEntities.forEach(function (entity) print(entity));
                          
                          
                          ForeheadchanF Offline
                          ForeheadchanF Offline
                          Foreheadchan
                          wrote on last edited by
                          #17

                          @czechhek to not check for mc.thePlayer

                          CzechHekC 1 Reply Last reply
                          0
                          • ForeheadchanF Foreheadchan

                            @czechhek to not check for mc.thePlayer

                            CzechHekC Offline
                            CzechHekC Offline
                            CzechHek
                            wrote on last edited by
                            #18

                            @foreheadchan oh yeah makes sense
                            entity != mc.thePlayer is straight-forwarder (tf is that word)

                            ForeheadchanF 1 Reply Last reply
                            0
                            • CzechHekC CzechHek

                              @foreheadchan oh yeah makes sense
                              entity != mc.thePlayer is straight-forwarder (tf is that word)

                              ForeheadchanF Offline
                              ForeheadchanF Offline
                              Foreheadchan
                              wrote on last edited by
                              #19

                              @czechhek yeah that works too, either check not instanceof or not equal to

                              1 Reply Last reply
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