JartexNetwork's Bed/Skywars Config. (Possibly undetectable)
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Im sometimes getting setbacks when using killaura. After I set sprint to "check server side" it works but im slow af. I tried it on FDP and it worked when I set sprint to "no packet". Something that I noticed is that after setback bot spawned. Its weird because "Move" flags doesnt trigger bot spawn. Maybe silent strafe is getting detected as well ?
PS: these flags occurs randomly, but I get most when chasing the target or strafing around it. And yes Im using "silent" strafe in killaura.
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Im sometimes getting setbacks when using killaura. After I set sprint to "check server side" it works but im slow af. I tried it on FDP and it worked when I set sprint to "no packet". Something that I noticed is that after setback bot spawned. Its weird because "Move" flags doesnt trigger bot spawn. Maybe silent strafe is getting detected as well ?
PS: these flags occurs randomly, but I get most when chasing the target or strafing around it. And yes Im using "silent" strafe in killaura.
Did you have the Sprint module enabled during these moments?
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@ali00035 yes, I also found out that you can bypass that by using discover range or something like pre rotate when you will face the target from like 5 blocks and start attacking it from <your killaura range>. This will start strafing before you attack the player. Unfortunately there is no such feature like pre rotate yet. You can try it with FDP.
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Unfortunately there is no such feature like pre rotate
I think that feature was in LiquidBounce Nextgen
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@ali00035 yes, I also found out that you can bypass that by using discover range or something like pre rotate when you will face the target from like 5 blocks and start attacking it from <your killaura range>. This will start strafing before you attack the player. Unfortunately there is no such feature like pre rotate yet. You can try it with FDP.
That feature is called ScanExtraRange in LiquidBounce Nextgen.
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Stopping updates for this one, the current anti-cheat is Polar, possibly the top one at the moment. Any config updates related to it can be loaded by using the client's built in settings.
https://github.com/CCBlueX/LiquidCloud/pull/153
The config is made for JartexNetwork, PikaNetwork and Hycraft, maybe any other server that uses Polar too.
Enjoy.
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