JartexNetwork's Bed/Skywars Config. (Possibly undetectable)
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@hahayes said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@mems thanks, it works now also I think AAC FastUse works with rare flags and I think czekheks new "blinkfall" script has les flags with right settings but I guess idkwhome's work too
https://forums.ccbluex.net/topic/556/switchnofall-betternofall-recode use AACPacket, it's made for AAC and will avoid 90% of the flags, it'll reduce 33-34 blocks fall, for example, if you fall 40 blocks you'll only get damage like you made a 6 blocks fall, anything under 33 is completly negated (If this server uses Matrix then it's not optimized for it tho)
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@mems said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@yorik100 This aacv4nofall script works fine, even tho it's not made for matrix
It shouldn't even bypass Matrix, I've no idea how they configured Matrix to make it bypass
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@mems You don't have to find any values to bypass with BlinkFall? Packet mode instant and you are done. SwitchBetterRecodeNoFall is just worse version and without AntiVoid. +the packets don't have to be instant on AAC since it works even with SimulatedTimer above 8. That makes it flag less as well. +SimulatedTimer around 5 bypasses any bad packet flags on Matrix
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@CzechHek said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@mems You don't have to find any values to bypass with BlinkFall? Packet mode instant and you are done. SwitchBetterRecodeNoFall is just worse version and without AntiVoid. +the packets don't have to be instant on AAC since it works even with SimulatedTimer above 8. That makes it flag less as well. +SimulatedTimer around 5 bypasses any bad packet flags on Matrix
Your version stops for one tick when landing