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  3. Adding delay between jumps

Adding delay between jumps

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  • dntdbtD Offline
    dntdbtD Offline
    dntdbt
    wrote on last edited by dntdbt
    #1

    Hey guys, I need to make a delay between jumps but I didn't found the class which does provides it

    [...]
    onEnable: function () {
       // jump delay = 10
    }
    onDisable: function() {
       // jump delay = default
    }
    [...]
    

    I'll be grateful for any help for solving this problem

    O 1 Reply Last reply
    0
    • dntdbtD dntdbt

      Hey guys, I need to make a delay between jumps but I didn't found the class which does provides it

      [...]
      onEnable: function () {
         // jump delay = 10
      }
      onDisable: function() {
         // jump delay = default
      }
      [...]
      

      I'll be grateful for any help for solving this problem

      O Offline
      O Offline
      ohno
      wrote on last edited by
      #2

      @dont_doubt said in Adding delay between jumps:

      Hey guys, I need to make a delay between jumps but I didn't found the class which does provides it

      [...]
      onEnable: function () {
         // jump delay = 10
      }
      onDisable: function() {
         // jump delay = default
      }
      [...]
      

      I'll be grateful for any help for solving this problem

      mixinentityplayersp

      icewormy3I 1 Reply Last reply
      0
      • O ohno

        @dont_doubt said in Adding delay between jumps:

        Hey guys, I need to make a delay between jumps but I didn't found the class which does provides it

        [...]
        onEnable: function () {
           // jump delay = 10
        }
        onDisable: function() {
           // jump delay = default
        }
        [...]
        

        I'll be grateful for any help for solving this problem

        mixinentityplayersp

        icewormy3I Offline
        icewormy3I Offline
        icewormy3
        wrote on last edited by icewormy3
        #3

        if(mc.thePlayer.ticksExisted % 20 == 0) {
        mc.thePlayer.jump();
        }
        for every second that passes, you will jump
        40 ticks = 2 seconds
        20 ticks = 1 second
        10 ticks = 0.5 seconds
        5 ticks = 0.25 seconds
        and so on

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