[Script] Rotations Script
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[Script] Rotations Script improve your rotations on scaffold and killaura
this:var scriptName = "Rotations"; var scriptAuthor = "AbdouTechnical"; var scriptVersion = 1.2; var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook'); var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook'); var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook"); var headRotationsModule = moduleManager.getModule("HeadRotations"); var killAuraModule = moduleManager.getModule("KillAura"); var scaffoldModule = moduleManager.getModule("Scaffold"); var towerModule = moduleManager.getModule("Tower"); var killAuraSlientRotation = killAuraModule.getValue("SilentRotation"); var test = new test(); var testClient; function test() { this.getName = function() { return "Rotations"; }; this.getDescription = function() { return headRotationsModule.getDescription(); }; this.getCategory = function() { return "Render"; }; var playeryaw; var hrState; this.onEnable = function() { playeryaw = null; hrState = headRotationsModule.getState(); } this.onDisable = function() { playeryaw = null; headRotationsModule.setState(hrState); } var player = null; this.onUpdate = function() { if(!headRotationsModule.getState()) headRotationsModule.setState(true); if(player != null) player = null; } this.onAttack = function(event) { player = event.getTargetEntity(); } this.onPacket = function(event) { var packet = event.getPacket(); if(scaffoldModule.getState() || towerModule.getState() || (killAuraModule.getState() && killAuraSlientRotation.get())) if(packet instanceof C06PacketPlayerPosLook || packet instanceof C05PacketPlayerLook || packet instanceof S08PacketPlayerPosLook){ playeryaw = packet.getYaw(); mc.thePlayer.renderYawOffset = packet.getYaw(); mc.thePlayer.rotationYawHead = packet.getYaw(); } else if(player != null || scaffoldModule.getState() || towerModule.getState()){ mc.thePlayer.renderYawOffset = playeryaw; mc.thePlayer.rotationYawHead = mc.thePlayer.renderYawOffset; } } } function onLoad() { }; function onEnable() { testClient = moduleManager.registerModule(test); }; function onDisable() { moduleManager.unregisterModule(testClient); };
thanks for use my scripts or configs