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  3. How to use pathutils in a script?

How to use pathutils in a script?

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  • SoulplexisS Offline
    SoulplexisS Offline
    Soulplexis
    wrote on last edited by
    #1

    this code in teleport for example:

    PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                thePlayer.setPosition(endX, endY, endZ);
                            });
    

    i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

    A yorik100Y exit scammedE 3 Replies Last reply
    0
    • SoulplexisS Soulplexis

      this code in teleport for example:

      PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                  mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                  thePlayer.setPosition(endX, endY, endZ);
                              });
      

      i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

      A Offline
      A Offline
      Aftery
      wrote on last edited by Aftery
      #2

      @soulplexis lol wtf
      edit: just use it dno why you needed to ask

      1 Reply Last reply
      0
      • SoulplexisS Soulplexis

        this code in teleport for example:

        PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                    mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                    thePlayer.setPosition(endX, endY, endZ);
                                });
        

        i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

        yorik100Y Offline
        yorik100Y Offline
        yorik100
        wrote on last edited by yorik100
        #3

        @soulplexis said in How to use pathutils in a script?:

        this code in teleport for example:

        PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                    mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                    thePlayer.setPosition(endX, endY, endZ);
                                });
        

        i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

        PathUtils likes to go thru walls for no reasons afaik, it behaves like that
        77aefe72-1ed4-4b97-a0d1-fa5676414957-image.png
        Which flags vanilla antiphase (bruh!)

        SoulplexisS 1 Reply Last reply
        0
        • yorik100Y yorik100

          @soulplexis said in How to use pathutils in a script?:

          this code in teleport for example:

          PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                      mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                      thePlayer.setPosition(endX, endY, endZ);
                                  });
          

          i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

          PathUtils likes to go thru walls for no reasons afaik, it behaves like that
          77aefe72-1ed4-4b97-a0d1-fa5676414957-image.png
          Which flags vanilla antiphase (bruh!)

          SoulplexisS Offline
          SoulplexisS Offline
          Soulplexis
          wrote on last edited by
          #4

          @yorik100 bruh

          1 Reply Last reply
          0
          • SoulplexisS Soulplexis

            this code in teleport for example:

            PathUtils.findBlinkPath(endX, endY, endZ).forEach(vector3d -> {
                                        mc.getNetHandler().addToSendQueue(classProvider.createCPacketPlayerPosition(vector3d.x, vector3d.y, vector3d.z, true));
                                        thePlayer.setPosition(endX, endY, endZ);
                                    });
            

            i wanna use this to make a new teleport-hit that doesnt require you to be falling in order to use it

            exit scammedE Offline
            exit scammedE Offline
            exit scammed
            wrote on last edited by
            #5

            @soulplexis do you mean importing it? if so:

            var PathUtils = Java.type("blah.blah.blah.PathUtils"); //where the class file is placed in
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