InventoryManager 7.2 - Updated again!
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This post is deleted!
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@leejames2305 You might want to disable Clumsy
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@leejames2305 I've been especially fixing these kinds of bugs before release tho.
I've started woring on a rework recently, this release was just to prove a point or how do you call it, so you could see the new technic things.
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@player I am aware that this release isn't ideal, see my other comment. I've started working on another full steal sort drop recode and it is pretty much finished!
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InventoryManager 7.1 is here!
Introducing the most stable InventoryManager ever released, including all features of it's previous versions but rewritten from ground up!
Thanks @Alien-Gurke for beta testing.
On top of that there is more:
- fully rewritten code, now extremely simple core which uses complex utils (makes things more manageable)
- absolutely stable, no random freezes or missdrops that were in previous versions (you won't just lose your sword randomly)
- another complete UI overhaul, actions are now real modules (that are in TabGUI as well), now with proper binding screen
- customizable item whitelist and blacklist was completely recoded and now works based on item names (so you can whitelist your favourite special minigame items)
- changed arrangement of actions to further improve stability (opening chests moved to last)
- added an awesome feature IgnoreLootedChests that doesn't open chests that were opened by other players
- added NoWindowPackets that cancel any open close inventory packets and make all invopen mods bypass matrix
- InvOpen has various options: Require - you need to open inv manually, Simulate - manager opens it on serverside, None - ignoring inventory opening, closing
- actions have setting to make them visible in arraylist
- Throw Potions action now checks if you aren't standing on an edge (so you won't waste any more potions)
- fixed Select Weapons doing first hit with previous item
- smart block filtering, now it checks if block is a fullblock, if it doesn't have a tile entity and more instead of just a blacklist that was missing a lot of bad blocks
- made interactions with InventoryManager's configuration more LB like (chat messages are styled as LB messages + sound effects)
- added optimizations to only try sorting, dropping garbage, ... when inventory changes (doesn't try to check it every tick now)
- renamed a few values and made LobbyDetections fully toggleable
@Mustish @Player @Mattia @Leejames2305 @yorik100 @AnonHault @hahayes
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uh hey why isnt mine opening chest and chest stealing?
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@simplerganger Open Chests and Steal Items might be disabled in ClickGUI but there might be other causes. Contact me CzechHek#6969.
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@asutoboki-kun .binds has nothing to do with InventoryManager, send logs
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Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at net.ccbluex.liquidbounce.features.command.commands.BindsCommand.execute(BindsCommand.kt:30) ~[BindsCommand.class:?] at net.ccbluex.liquidbounce.features.command.CommandManager.executeCommands(CommandManager.kt:65) ~[CommandManager.class:?] at net.minecraft.client.gui.GuiScreen.handler$messageSend$zbf000(GuiScreen.java:875) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_175281_b(GuiScreen.java) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_175275_f(GuiScreen.java:437) ~[axu.class:?] at net.optifine.gui.GuiChatOF.func_175275_f(GuiChatOF.java:41) ~[GuiChatOF.class:?] at net.minecraft.client.gui.GuiChat.func_73869_a(GuiChat.java:111) ~[awv.class:?] at net.minecraft.client.gui.GuiScreen.func_146282_l(GuiScreen.java:578) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:534) ~[axu.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1674) ~[ave.class:?] ... 9 more
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@asutoboki-kun BindsCommand class is causing that. InventoryManager doesn't change anything regarding that. I've tried to execute .binds with IM and it worked.
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@czechhek said in InventoryManager 7.1 - Biggest update yet!:
Core: https://dyskord.cc/Core
InventoryManager: https://raw.githubusercontent.com/CzechHek/Core/master/Scripts/InventoryManager.js
Changelog
Released InventoryManager 7I feel like the old versions are much easier to use
Edit: Everytime I change one of the functions' like Drop Garbage it ends up crashing
"The game crashed whilst updating screen events
Error: java.lang.ClassCastException: Cannot cast net.ccbluex.liquidbounce.ui.client.clickgui.ClickGui$$NashornJavaAdapter to net.minecraft.client.gui.GuiScreen
Exit Code: -1"
But somehow the bind is still changed when I reload the game -
@notautismatall From what you are saying, it seems you are using cross-version LB, for which InventoryManager shouldn't work much at all since packets are wrapped and other stuff and whats more, ClickGui extends GuiScreen so there is no reason for this error to happen.
Tested on different non cross-version builds, multiple people on different computers on non cross-version and this didn't occur.
Apart from that, what specific part of current InventoryManager is for you harder to use than in older versions? Could you recommend any changes?
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@czechhek Yeh, I did use the cross-version LB and it seems like InventoryCleaner and AutoArmor aren't working correctly and that's why I looked up for your script
The latest version seems a little bit hard to use for me because there are so many functions that I can't remember all of them. Maybe you should add to your thread some explainations for your modes so everyone can understand