Liquidbounce Custom Build
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@skidma proofs?
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@skidma then yes
nice grammar -
@idk-my-name maybe because you say retard for no reason?
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@skidma you say
nice grammar, my friend
autol due to you are russian 13 y.o kiddo that being on loyisa for 10+ hours with your friends and skidding from summer and astolfo -
@idk-my-name said in Liquidbounce Custom Build:
skidding from summer and astolfo
lmao
- im not 13
- when did i say something about 'skidding from summer and astolfo' and wheres the proofs?
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@skidma i can send a lot of chat logs from eu.loyisa.cn where you hvh'ed with some random retards, that said something like "бляя сука не знаю как этот ебучий степ сделать", and you said "да просто скидни"
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@skidma then: "слышь а ты откуда вообще эти маты все знаешь"
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@skidma then this kiddo said: "да мне друган кидал это список ахаха"
Anything else? -
@idk-my-name lol that doesnt mean im skidding code from random clients
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@skidma you said:
"сука почему таргет черный рисуется"
ur friend said:
"чекни на форуме там чел кидал таргет крутой" -
@skidma also you asked czechhek and hostqd for random things like
"are you gay????? hehehehe
ti pidor??!?!
ору чечхек русский сто проц
слыш Hostqd а как пидорас на английском
ща хост скажет what сто проц" -
@idk-my-name said in Liquidbounce Custom Build:
you said:
"сука почему таргет черный рисуется"still no proofs
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@skidma this is enough proofs
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@skidma i wont send full logs due to they have a lot of debug info and errors
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@idk-my-name if you think so, then show me in which of my scripts the code was skidded?
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@idk-my-name and yes, those are just words that dont mean anything
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@skidma
var font = undefined;
no one is using undefined
do you know anything about gl?function drawHead(skin, width, height) { GL11.glColor4f(1, 1, 1, 1); mc.getTextureManager().bindTexture(skin); Gui.drawScaledCustomSizeModalRect(width, height, 8, 8, 8, 8, 16, 16, 64, 64); } function drawRect(paramXStart, paramYStart, paramXEnd, paramYEnd, color) { var alpha = (color >> 24 & 0xFF) / 255; var red = (color >> 16 & 0xFF) / 255; var green = (color >> 8 & 0xFF) / 255; var blue = (color & 0xFF) / 255; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glPushMatrix(); GL11.glColor4f(red, green, blue, alpha); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex2d(paramXEnd, paramYStart); GL11.glVertex2d(paramXStart, paramYStart); GL11.glVertex2d(paramXStart, paramYEnd); GL11.glVertex2d(paramXEnd, paramYEnd); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glColor4f(1, 1, 1, 1); }
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@skidma do you know how to use da >> in codding?
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