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LiquidBounce Forum

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  2. Kotlin/Java
  3. [SUPPORT] How to make a basic speed mode?

[SUPPORT] How to make a basic speed mode?

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  • G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #1

    How do i make a basic speed mode?
    Like, i want to make sure my code is correct, if its wrong, someone fix it so i can add it to my custom lb src v3 (Releasing soon, adding more speed modes.)
    Here, the code for the speed:

    /*
     * LiquidBounce Hacked Client
     * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
     * https://github.com/CCBlueX/LiquidBounce/
     */
    package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.other;
    
    import net.ccbluex.liquidbounce.event.MoveEvent;
    import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode;
    import net.ccbluex.liquidbounce.utils.MovementUtils;
    
    public class Legit extends SpeedMode {
    
        public Legit() {
            super("Legit");
        }
    
        @Override
        public void onMotion() {
            if(mc.thePlayer.isInWater())
                return;
    
            if(MovementUtils.isMoving()) {
                if(mc.thePlayer.onGround)
                    mc.thePlayer.jump();
            }else{
                mc.thePlayer.motionX = 0D;
                mc.thePlayer.motionZ = 0D;
            }
        }
    
        @Override
        public void onUpdate() {
    
        }
    
        @Override
        public void onMove(MoveEvent event) {
        }
    }
    
    

    Someone help me in this.

    ? A CzechHekC 3 Replies Last reply
    0
    • G Gabriel

      How do i make a basic speed mode?
      Like, i want to make sure my code is correct, if its wrong, someone fix it so i can add it to my custom lb src v3 (Releasing soon, adding more speed modes.)
      Here, the code for the speed:

      /*
       * LiquidBounce Hacked Client
       * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
       * https://github.com/CCBlueX/LiquidBounce/
       */
      package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.other;
      
      import net.ccbluex.liquidbounce.event.MoveEvent;
      import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode;
      import net.ccbluex.liquidbounce.utils.MovementUtils;
      
      public class Legit extends SpeedMode {
      
          public Legit() {
              super("Legit");
          }
      
          @Override
          public void onMotion() {
              if(mc.thePlayer.isInWater())
                  return;
      
              if(MovementUtils.isMoving()) {
                  if(mc.thePlayer.onGround)
                      mc.thePlayer.jump();
              }else{
                  mc.thePlayer.motionX = 0D;
                  mc.thePlayer.motionZ = 0D;
              }
          }
      
          @Override
          public void onUpdate() {
      
          }
      
          @Override
          public void onMove(MoveEvent event) {
          }
      }
      
      

      Someone help me in this.

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      @gabriel do it in kotlin

      G 1 Reply Last reply
      0
      • ? A Former User

        @gabriel do it in kotlin

        G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #3

        @mems I'm doing this for non-crossversion tho...

        ? 1 Reply Last reply
        0
        • G Gabriel

          @mems I'm doing this for non-crossversion tho...

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          @gabriel

          if(MovementUtils.isMoving()) {
                     if(mc.thePlayer.onGround)
          

          it kinda doesn't make sense, usually people do it this way:

          if(mc.thePlayer.onGround) {
                  if(MovementUtils.isMoving()) {
                           // legit code here
                  } else {
                                  mc.thePlayer.motionX = 0D;
                                  mc.thePlayer.motionZ = 0D;
                   }
          }
          
          G 1 Reply Last reply
          0
          • ? A Former User

            @gabriel

            if(MovementUtils.isMoving()) {
                       if(mc.thePlayer.onGround)
            

            it kinda doesn't make sense, usually people do it this way:

            if(mc.thePlayer.onGround) {
                    if(MovementUtils.isMoving()) {
                             // legit code here
                    } else {
                                    mc.thePlayer.motionX = 0D;
                                    mc.thePlayer.motionZ = 0D;
                     }
            }
            
            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #5

            @mems ok, fix it for me, i need to add more stuff rn im busy.

            ? 1 Reply Last reply
            0
            • G Gabriel

              @mems ok, fix it for me, i need to add more stuff rn im busy.

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #6

              @gabriel pay me 10$

              G 1 Reply Last reply
              0
              • icewormy3I Offline
                icewormy3I Offline
                icewormy3
                wrote on last edited by
                #7

                Just make a Setting class with a bunch of constructors with modes, values, etc

                1 Reply Last reply
                0
                • ? A Former User

                  @gabriel pay me 10$

                  G Offline
                  G Offline
                  Gabriel
                  wrote on last edited by
                  #8

                  @mems k, here are your 10 bucks: https://www.mediafire.com/folder/jlxd8fhskcrrh/All_the_lb_configs_in_the_world some configs are for dortware too...

                  ? 1 Reply Last reply
                  0
                  • G Gabriel

                    @mems k, here are your 10 bucks: https://www.mediafire.com/folder/jlxd8fhskcrrh/All_the_lb_configs_in_the_world some configs are for dortware too...

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #9

                    @gabriel ah yes bunch of lb and dortware configs = 10$$$$$$$$$$$$$$

                    G 1 Reply Last reply
                    0
                    • ? A Former User

                      @gabriel ah yes bunch of lb and dortware configs = 10$$$$$$$$$$$$$$

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #10

                      @hahayes Yes, they are alot. + Many were private so...

                      ? 1 Reply Last reply
                      0
                      • G Gabriel

                        @hahayes Yes, they are alot. + Many were private so...

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #11

                        @gabriel Is it hard to copy from other speed modules? There, I literally just found a speed module from a random guy: https://github.com/1337quip/LiquidBounce/blob/master/1.8.9-Forge/src/main/java/net/ccbluex/liquidbounce/features/module/modules/movement/speeds/aac/AACPort.java

                        Remove the aac code part and just add yours, simple, done.

                        1 Reply Last reply
                        0
                        • G Gabriel

                          How do i make a basic speed mode?
                          Like, i want to make sure my code is correct, if its wrong, someone fix it so i can add it to my custom lb src v3 (Releasing soon, adding more speed modes.)
                          Here, the code for the speed:

                          /*
                           * LiquidBounce Hacked Client
                           * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
                           * https://github.com/CCBlueX/LiquidBounce/
                           */
                          package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.other;
                          
                          import net.ccbluex.liquidbounce.event.MoveEvent;
                          import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode;
                          import net.ccbluex.liquidbounce.utils.MovementUtils;
                          
                          public class Legit extends SpeedMode {
                          
                              public Legit() {
                                  super("Legit");
                              }
                          
                              @Override
                              public void onMotion() {
                                  if(mc.thePlayer.isInWater())
                                      return;
                          
                                  if(MovementUtils.isMoving()) {
                                      if(mc.thePlayer.onGround)
                                          mc.thePlayer.jump();
                                  }else{
                                      mc.thePlayer.motionX = 0D;
                                      mc.thePlayer.motionZ = 0D;
                                  }
                              }
                          
                              @Override
                              public void onUpdate() {
                          
                              }
                          
                              @Override
                              public void onMove(MoveEvent event) {
                              }
                          }
                          
                          

                          Someone help me in this.

                          A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #12

                          @gabriel translation: how do i write code?

                          1 Reply Last reply
                          0
                          • G Gabriel

                            How do i make a basic speed mode?
                            Like, i want to make sure my code is correct, if its wrong, someone fix it so i can add it to my custom lb src v3 (Releasing soon, adding more speed modes.)
                            Here, the code for the speed:

                            /*
                             * LiquidBounce Hacked Client
                             * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
                             * https://github.com/CCBlueX/LiquidBounce/
                             */
                            package net.ccbluex.liquidbounce.features.module.modules.movement.speeds.other;
                            
                            import net.ccbluex.liquidbounce.event.MoveEvent;
                            import net.ccbluex.liquidbounce.features.module.modules.movement.speeds.SpeedMode;
                            import net.ccbluex.liquidbounce.utils.MovementUtils;
                            
                            public class Legit extends SpeedMode {
                            
                                public Legit() {
                                    super("Legit");
                                }
                            
                                @Override
                                public void onMotion() {
                                    if(mc.thePlayer.isInWater())
                                        return;
                            
                                    if(MovementUtils.isMoving()) {
                                        if(mc.thePlayer.onGround)
                                            mc.thePlayer.jump();
                                    }else{
                                        mc.thePlayer.motionX = 0D;
                                        mc.thePlayer.motionZ = 0D;
                                    }
                                }
                            
                                @Override
                                public void onUpdate() {
                            
                                }
                            
                                @Override
                                public void onMove(MoveEvent event) {
                                }
                            }
                            
                            

                            Someone help me in this.

                            CzechHekC Offline
                            CzechHekC Offline
                            CzechHek
                            wrote on last edited by
                            #13

                            @gabriel go make some cococcococooa's helper configs and get out of here

                            ? 1 Reply Last reply
                            0
                            • CzechHekC CzechHek

                              @gabriel go make some cococcococooa's helper configs and get out of here

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #14

                              @gabriel said in [SUPPORT] How to make a basic speed mode?:

                              @mems ok, fix it for me, i need to add more stuff rn im busy.

                              This clown makes me wanna e-slap him... Man, go learn how to code this basic shit like I did. You may be multi tasking IRL, but Minecraft coding will always be an exception. Nobody wants to be your slave my dude. You either learn how to code properly by learning from LiquidBounce's speed modules or whatever the shit you wanna accomplish, or you do the following from the comment above my comment.

                              bestnubB 1 Reply Last reply
                              0
                              • ? A Former User

                                @gabriel said in [SUPPORT] How to make a basic speed mode?:

                                @mems ok, fix it for me, i need to add more stuff rn im busy.

                                This clown makes me wanna e-slap him... Man, go learn how to code this basic shit like I did. You may be multi tasking IRL, but Minecraft coding will always be an exception. Nobody wants to be your slave my dude. You either learn how to code properly by learning from LiquidBounce's speed modules or whatever the shit you wanna accomplish, or you do the following from the comment above my comment.

                                bestnubB Offline
                                bestnubB Offline
                                bestnub
                                wrote on last edited by
                                #15

                                @mems me:
                                Bild Text

                                ? 1 Reply Last reply
                                0
                                • bestnubB bestnub

                                  @mems me:
                                  Bild Text

                                  ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #16

                                  @bestnub wish it was possible in any sort of way

                                  1 Reply Last reply
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