Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. Some optimization for Utils

Some optimization for Utils

Scheduled Pinned Locked Moved Kotlin/Java
5 Posts 4 Posters 265 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #1

    BlockUtils.kt

    //All start position is from the player's eyes
    @JvmStatic
    fun getCenterDistance(blockPos: BlockPos) = mc.thePlayer.getPositionEyes(mc.getRenderPartialTicks()).distanceTo(blockPos.vec)
    
    //from LB ChestAura.(simplified)
    @JvmStatic
    fun canBlockBeSeen(blockPos: BlockPos) = mc.theWorld.rayTraceBlocks(mc.thePlayer.getPositionEyes(mc.renderPartialTicks), blockPos.vec, false, false, false)?.blockPos == blockPos
    
    //getAllInBox -> Iterable<BlockPos>
    @JvmStatic
    fun searchBlocks(radius: Int): Map<BlockPos, Block> = BlockPos.getAllInBox(BlockPos(mc.thePlayer.getPositionEyes(mc.renderPartialTicks).addVector(-radius.toDouble(), -radius.toDouble(), -radius.toDouble())), BlockPos(mc.thePlayer.getPositionEyes(mc.renderPartialTicks).addVector(radius.toDouble(), radius.toDouble(), radius.toDouble()))).map { it to getBlock(it) }.toMap()
    

    My BlockPos.getVec():

    /**
         * Get the center position of this BlockPos
         */
        public Vec3 getVec() {
        	final AxisAlignedBB axisAlignedBB = Minecraft.theWorld.getBlockState(this).getBoundingBox(Minecraft.theWorld, this);
        	return new Vec3(getX() + 0.5 * (axisAlignedBB.maxX + axisAlignedBB.minX), getY() + 0.5 * (axisAlignedBB.maxY + axisAlignedBB.minY), getZ() + 0.5 * (axisAlignedBB.maxZ + axisAlignedBB.minZ));
        }
    

    PS: I have seen BlockPos.getVec() in LB's ChestAura, but it doesn't exist in ScriptAPI and MCP. (and I want to ask why u used getter in .kt class?
    BlockESP should use searchBlocks too.

    1 Reply Last reply
    0
    • 7 Offline
      7 Offline
      727
      wrote on last edited by
      #2

      @boblsmymanager getVec() is java

      Painis BotP 1 Reply Last reply
      0
      • 7 727

        @boblsmymanager getVec() is java

        Painis BotP Offline
        Painis BotP Offline
        Painis Bot
        wrote on last edited by
        #3

        @727 He's fake LMAO

        7 1 Reply Last reply
        0
        • Painis BotP Painis Bot

          @727 He's fake LMAO

          7 Offline
          7 Offline
          727
          wrote on last edited by
          #4

          @painis-bot ikr

          Painis BotP 1 Reply Last reply
          0
          • 7 727

            @painis-bot ikr

            Painis BotP Offline
            Painis BotP Offline
            Painis Bot
            wrote on last edited by
            #5

            @727 why the hell did u block me from ur discord

            1 Reply Last reply
            0
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            About
            • Terms of Service
            • Privacy Policy
            • Status
            • Contact Us
            Downloads
            • Releases
            • Source code
            • License
            Docs
            • Tutorials
            • CustomHUD
            • AutoSettings
            • ScriptAPI
            Community
            • Forum
            • Guilded
            • YouTube
            • Twitter
            • D.Tube
            • Login

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Users
            • Groups