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@skiddermaster412 Detected
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@chocopiexd No he can't, ping doesn't influence transactions/packets.
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if ((packet is KeepAliveC2SPacket && packet is ClientStatusC2SPacket && packet is ConfirmScreenActionC2SPacket) && !(player.isDead || player.health <= 0) && !packetQueue.containsKey( packet ) ) { event.cancelEvent() synchronized(packetQueue) { packetQueue[packet] = System.currentTimeMillis() + delay.random() } }