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@chocopiexd No he can't, ping doesn't influence transactions/packets.
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if ((packet is KeepAliveC2SPacket && packet is ClientStatusC2SPacket && packet is ConfirmScreenActionC2SPacket) && !(player.isDead || player.health <= 0) && !packetQueue.containsKey( packet ) ) { event.cancelEvent() synchronized(packetQueue) { packetQueue[packet] = System.currentTimeMillis() + delay.random() } }
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@mems Doesn't work... Wtf are you on about? If you have PingSpoof it literally does nothing except saying to the server you have X ping which doesn't create any bypass, the only thing that may be is that you have a bit delayed checks thus you will get banned couple of seconds later.