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object ModuleDisabler : Module("Disabler", Category.EXPLOIT) { val packetHandler = handler<PacketEvent> { event -> if(event.packet is ConfirmScreenActionC2SPacket) { event.cancelEvent() } } }
Let's see how long will take to bAn me. So far 2-3 minutes with it enabled.
EDIT: 10 mins but I got bored so I banned myself by using SuperKnockBack...
EDIT 2: Alright so far you are lying about PingSpoof and Transactions being detected. They clearly bypass, let's see what else you have to say.
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@natalka what's weird to me is that from all the anticheat makers (Matrix, AAC, NCP), your little hypixel rip-off server so far states that it can detect everything. And all information that comes from a guy who's a junior administrator instead of the guy who made the anticheat.
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@mems said in [Request] Config for mc.crackpixel.net:
information that comes from a guy who's a junior administrator instead of the guy who made the anticheat.
true true
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@i-hate-hatars Who is that
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@natalka said in [Request] Config for mc.crackpixel.net:
That anticheat isn't available on mcmarket or spigot.
ok
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@natalka said in [Request] Config for mc.crackpixel.net:
so how did we manage to support 1.16?
where did you say about version 1.16? and how would i know that???
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@i-hate-hatars Regardless, we don't use anything like WatchCat on spigot, we use two anti-cheats. WatchPussy and WatchCat. WatchPussy is made by Ghast and it's there just for helping Ghast with developing it (eliminating falses). WatchCat is an anti-cheat made by one very well-known and reputable developer. It's not forked or skidded from any anti-cheat and you won't find any ,,close" anticheat to WatchCat. The SpigotMC resource is really bad, thus I have myself so many flies and even disabler.
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@i-hate-hatars some anticheats will kick you for "Unstable Network Connection" (example: Intave will kick you immediately if you try to use Pingspoof or stop sending packet for more than 2sec, AAC5 will kick you immediately if you try to use Pingspoof)
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@co丶dynamic That's ping cap, which is unreliable and not good. For example, if your internet sometimes spikes to 1000 ping and you kick for 500 < then obviously it will false a lot. These anti-cheats are often really bad and if they rely on lag and ping, they shouldn't be sold nor anyhow produced, because it's technically a scam. Intave is a really bad anticheat in terms of ghost detection and falses a lot for noslow detection as well as the speed detection. PingSpoof detection is basically just a statistic that can be falsed thus that's why it's not reliable. Only pingspoof detection we have is for really poorly done pingspoof's that cannot false. Ping cap shouldn't be in any anticheat under no circumstances because it's an inconsistent and a bad thing to do and that's why I am really sorry for all network owners for not having good anticheats in market, because rarely there are good anticheats nowadays.
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@natalka I tested a anticheat called Wave, here is my honest review:
Combat
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KillAura: Easy to bypass, has a bot that can be easily bypassed. It can detect LiquidBounce's KillAura well enough, but can be improved, also false positives sometimes, depending on the config.
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AutoClicker: This flags alot on LiquidBounce if you use killaura with AutoBlock. For actual autoclicker module in LiquidBounce, it's flagless. You can click legit while having autoclicker on at max values
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Reach: Easy to bypass, 3.01 bypasses 100%. Some false positives.
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Criticals: It kinda sucks.
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Velocity: With the right config, every velocity is flagging.
Movement
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Fly: Oh my god. It detects EVERY fly mode in LiquidBounce, no falses.
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Speed: Not bad, but i have a 5% ground speed and a lowhop. Speed B false flags, but the owner is gonna fix this and more false positives.
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Spider: This is one of the best. Detects every spider.
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Timer: The timer check almost doesnt exist, but the owner is gonna add a proper timer check.
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Scaffold: EASY TO BYPASS. The owner is gonna fix it in the next update, as most stuff.
More coming soon.
NOTE: This is for the latest crossversion b73 that doesnt f*cking crash, without even loading.
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