[Script] Matrix Speed But not only about Speed
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Introduction
A script bypassed Matrix timer checks
which can be used for speed(timer Fastuse also bypassed)
Download:
MatrixSpeed.js [TESTED VERSION]: 6.1.1
NOTICE
When you're using this script, the Combat detections will become very strange
A lot of false positives(Combat) may cause, but also produced some bypass methods, like Hitbox(maximize) and Killaura(Through walls):Killaura MaxCPS 5 Killaura MinCPS 5 Killaura HurtTime 10 Killaura Range 8.0 Killaura ThroughWallsRange 8.0 Killaura Priority Distance Killaura TargetMode Switch Killaura Swing true Killaura KeepSprint true Killaura AutoBlock false Killaura RayCast false Killaura AAC false Killaura MaxTurnSpeed 0.0 Killaura MinTurnSpeed 0.0 Killaura SilentRotation true Killaura Strafe Off Killaura FOV 360.0
Also, It weakens the Scaffold detection of Matrix (very strange)
Which can help you bypass scaffold easily(combining ScaffoldAddon with PlaceableDelay(50-50), u don't even need to eagle)
Please upvote if you like! -
@co丶dynamic so its basically like a semi-disabler thingy
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also 2 easy ways to bypass scaffold checks are
jumping while scaffolding to disable type 0
blink on pulse with 200-500 pulsedelay(lower is if scaffold is fast)the blink one disables type 0 for sometimes and some others completely, also you can use timer 1.2-1.5 with this one : D
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guys. he's cancelling c03. that's illegal
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@co丶dynamic yes ikr
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so .t blink
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@auto-reply-bot with blink you can even make a timer speeeeeeeeeeeeeeeeeeeeeeeeeeeed blink op men
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@co丶dynamic hmm ok