Clickgui
-
who can give me this clickgui thx

-
who can give me this clickgui thx
This post is deleted! -
who can give me this clickgui thx

@mike-melony learn javascript
-
Bro, made it yourself.
-
who can give me this clickgui thx

/* * LiquidBounce Hacked Client * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge. * https://github.com/CCBlueX/LiquidBounce/ */ package net.ccbluex.liquidbounce.ui.client.hud.designer import net.ccbluex.liquidbounce.LiquidBounce import net.ccbluex.liquidbounce.features.module.modules.render.ClickGUI import net.ccbluex.liquidbounce.ui.client.hud.HUD.Companion.createDefault import net.ccbluex.liquidbounce.ui.client.hud.HUD.Companion.elements import net.ccbluex.liquidbounce.ui.client.hud.element.Element import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo import net.ccbluex.liquidbounce.ui.client.hud.element.Side import net.ccbluex.liquidbounce.ui.font.Fonts import net.ccbluex.liquidbounce.ui.font.GameFontRenderer import net.ccbluex.liquidbounce.utils.MinecraftInstance import net.ccbluex.liquidbounce.utils.render.RenderUtils import net.ccbluex.liquidbounce.value.* import net.minecraft.client.gui.Gui import net.minecraft.client.gui.ScaledResolution import net.minecraft.util.MathHelper import org.lwjgl.input.Mouse import org.lwjgl.opengl.GL11 import java.awt.Color class EditorPanel(private val hudDesigner: GuiHudDesigner, var x: Int, var y: Int) : MinecraftInstance() { var width = 80 private set var height = 20 private set var realHeight = 20 private set private var drag = false private var dragX = 0 private var dragY = 0 private var mouseDown = false private var scroll = 0 var create = false private var currentElement: Element? = null /** * Draw editor panel to screen * * @param mouseX * @param mouseY * @param wheel */ fun drawPanel(mouseX: Int, mouseY: Int, wheel: Int) { // Drag panel drag(mouseX, mouseY) // Set current element if (currentElement != hudDesigner.selectedElement) scroll = 0 currentElement = hudDesigner.selectedElement // Scrolling start var currMouseY = mouseY val shouldScroll = realHeight > 200 if (shouldScroll) { GL11.glPushMatrix() RenderUtils.makeScissorBox(x.toFloat(), y + 1F, x + width.toFloat(), y + 200F) GL11.glEnable(GL11.GL_SCISSOR_TEST) if (y + 200 < currMouseY) currMouseY = -1 if (mouseX >= x && mouseX <= x + width && currMouseY >= y && currMouseY <= y + 200 && Mouse.hasWheel()) { if (wheel < 0 && -scroll + 205 <= realHeight) { scroll -= 12 } else if (wheel > 0) { scroll += 12 if (scroll > 0) scroll = 0 } } } // Draw panel Gui.drawRect(x, y + 12, x + width, y + realHeight, Color(27, 34, 40).rgb) when { create -> drawCreate(mouseX, currMouseY) currentElement != null -> drawEditor(mouseX, currMouseY) else -> drawSelection(mouseX, currMouseY) } // Scrolling end if (shouldScroll) { val v = 197 * (-scroll / (realHeight - 170F)) GL11.glDisable(GL11.GL_SCISSOR_TEST) GL11.glPopMatrix() } // Save mouse states mouseDown = Mouse.isButtonDown(0) } /** * Draw create panel */ private fun drawCreate(mouseX: Int, mouseY: Int) { height = 15 + scroll realHeight = 15 width = 90 for (element in elements) { val info = element.getAnnotation(ElementInfo::class.java) ?: continue if (info.single && LiquidBounce.hud.elements.any { it.javaClass == element }) continue val name = info.name Fonts.font35.drawString(name, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(name) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { try { val newElement = element.newInstance() if (newElement.createElement()) LiquidBounce.hud.addElement(newElement) } catch (e: InstantiationException) { e.printStackTrace() } catch (e: IllegalAccessException) { e.printStackTrace() } create = false } height += 10 realHeight += 10 } Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString("Create element", x + 2F, y + 3.5F, Color.WHITE.rgb) } /** * Draw selection panel */ private fun drawSelection(mouseX: Int, mouseY: Int) { height = 15 + scroll realHeight = 15 width = 120 Fonts.font35.drawString("Create element", x + 2, y + height, Color.WHITE.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) create = true height += 10 realHeight += 10 Fonts.font35.drawString("Reset", x + 2, y + height, Color.WHITE.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) LiquidBounce.hud = createDefault() height += 15 realHeight += 15 Fonts.font35.drawString("Available Elements", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 for (element in LiquidBounce.hud.elements) { Fonts.font35.drawString(element.name, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(element.name) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) hudDesigner.selectedElement = element height += 10 realHeight += 10 } Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString("Editor", x + 2F, y + 3.5f, Color.WHITE.rgb) } /** * Draw editor panel */ private fun drawEditor(mouseX: Int, mouseY: Int) { height = scroll + 15 realHeight = 15 val prevWidth = width width = 100 val element = currentElement ?: return // X Fonts.font35.drawString("X: ${"%.2f".format(element.renderX)} (${"%.2f".format(element.x)})", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Y Fonts.font35.drawString("Y: ${"%.2f".format(element.renderY)} (${"%.2f".format(element.y)})", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Scale Fonts.font35.drawString("Scale: ${"%.2f".format(element.scale)}", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Horizontal Fonts.font35.drawString("H:", x + 2, y + height, Color.WHITE.rgb) Fonts.font35.drawString(element.side.horizontal.sideName, x + 12, y + height, Color.GRAY.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val values = Side.Horizontal.values() val currIndex = values.indexOf(element.side.horizontal) val x = element.renderX element.side.horizontal = values[if (currIndex + 1 >= values.size) 0 else currIndex + 1] element.x = when (element.side.horizontal) { Side.Horizontal.LEFT -> x Side.Horizontal.MIDDLE -> (ScaledResolution(mc).scaledWidth / 2) - x Side.Horizontal.RIGHT -> ScaledResolution(mc).scaledWidth - x } } height += 10 realHeight += 10 // Vertical Fonts.font35.drawString("V:", x + 2, y + height, Color.WHITE.rgb) Fonts.font35.drawString(element.side.vertical.sideName, x + 12, y + height, Color.GRAY.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val values = Side.Vertical.values() val currIndex = values.indexOf(element.side.vertical) val y = element.renderY element.side.vertical = values[if (currIndex + 1 >= values.size) 0 else currIndex + 1] element.y = when (element.side.vertical) { Side.Vertical.UP -> y Side.Vertical.MIDDLE -> (ScaledResolution(mc).scaledHeight / 2) - y Side.Vertical.DOWN -> ScaledResolution(mc).scaledHeight - y } } height += 10 realHeight += 10 // Values for (value in element.values) { when (value) { is BoolValue -> { // Title Fonts.font35.drawString(value.name, x + 2, y + height, if (value.get()) Color.WHITE.rgb else Color.GRAY.rgb) val stringWidth = Fonts.font35.getStringWidth(value.name) if (width < stringWidth + 8) width = stringWidth + 8 // Toggle value if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) value.set(!value.get()) // Change pos height += 10 realHeight += 10 } is FloatValue -> { val current = value.get() val min = value.minimum val max = value.maximum // Title val text = "${value.name}: §c${"%.2f".format(current)}" Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Slider RenderUtils.drawRect(x + 8F, y + height + 12F, x + prevWidth - 8F, y + height + 13F, Color.WHITE) // Slider mark val sliderValue = x + ((prevWidth - 18F) * (current - min) / (max - min)) RenderUtils.drawRect(8F + sliderValue, y + height + 9F, sliderValue + 11F, y + height + 15F, Color(37, 126, 255).rgb) // Slider changer if (mouseX >= x + 8 && mouseX <= x + prevWidth && mouseY >= y + height + 9 && mouseY <= y + height + 15 && Mouse.isButtonDown(0)) { val curr = MathHelper.clamp_float((mouseX - x - 8F) / (prevWidth - 18F), 0F, 1F) value.set(min + (max - min) * curr) } // Change pos height += 20 realHeight += 20 } is IntegerValue -> { val current = value.get() val min = value.minimum val max = value.maximum // Title val text = "${value.name}: §c$current" Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Slider RenderUtils.drawRect(x + 8F, y + height + 12F, x + prevWidth - 8F, y + height + 13F, Color.WHITE) // Slider mark val sliderValue = x + ((prevWidth - 18F) * (current - min) / (max - min)) RenderUtils.drawRect(8F + sliderValue, y + height + 9F, sliderValue + 11F, y + height + 15F, Color(37, 126, 255).rgb) // Slider changer if (mouseX >= x + 8 && mouseX <= x + prevWidth && mouseY >= y + height + 9 && mouseY <= y + height + 15 && Mouse.isButtonDown(0)) { val curr = MathHelper.clamp_float((mouseX - x - 8F) / (prevWidth - 18F), 0F, 1F) value.set((min + (max - min) * curr).toInt()) } // Change pos height += 20 realHeight += 20 } is ListValue -> { // Title Fonts.font35.drawString(value.name, x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Selectable values for (s in value.values) { // Value title val text = "§c> §r$s" Fonts.font35.drawString(text, x + 2, y + height, if (s == value.get()) Color.WHITE.rgb else Color.GRAY.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Select value if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) value.set(s) // Change pos height += 10 realHeight += 10 } } is FontValue -> { val fontRenderer = value.get() // Title val text = when (fontRenderer) { is GameFontRenderer -> "Font: ${fontRenderer.defaultFont.font.name} - ${fontRenderer.defaultFont.font.size}" Fonts.minecraftFont -> "Font: Minecraft" else -> "Font: Unknown" } Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val fonts = Fonts.getFonts() fonts.forEachIndexed { index, font -> if (font == fontRenderer) { value.set(fonts[if (index + 1 >= fonts.size) 0 else index + 1]) return@forEachIndexed } } } height += 10 realHeight += 10 } } } // Header Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString(element.name, x + 2F, y + 3.5F, Color.WHITE.rgb) // Delete button if (!element.info.force) { val deleteWidth = x + width - Fonts.font35.getStringWidth("Delete") - 2F Fonts.font35.drawString("Delete", deleteWidth, y + 3.5F, Color.WHITE.rgb) if ( Mouse.isButtonDown(0) && !mouseDown && mouseX >= deleteWidth && mouseX <= x + width && mouseY >= y && mouseY <= y + 10 ) { LiquidBounce.hud.removeElement(element) } } } /** * Drag panel */ private fun drag(mouseX: Int, mouseY: Int) { if (mouseX >= x && mouseX <= x + width && mouseY >= y && mouseY <= y + 12 && Mouse.isButtonDown(0) && !mouseDown) { drag = true dragX = mouseX - x dragY = mouseY - y } if (Mouse.isButtonDown(0) && drag) { x = mouseX - dragX y = mouseY - dragY } else drag = false } } -
who can give me this clickgui thx

@mike-melony ugly
-
/* * LiquidBounce Hacked Client * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge. * https://github.com/CCBlueX/LiquidBounce/ */ package net.ccbluex.liquidbounce.ui.client.hud.designer import net.ccbluex.liquidbounce.LiquidBounce import net.ccbluex.liquidbounce.features.module.modules.render.ClickGUI import net.ccbluex.liquidbounce.ui.client.hud.HUD.Companion.createDefault import net.ccbluex.liquidbounce.ui.client.hud.HUD.Companion.elements import net.ccbluex.liquidbounce.ui.client.hud.element.Element import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo import net.ccbluex.liquidbounce.ui.client.hud.element.Side import net.ccbluex.liquidbounce.ui.font.Fonts import net.ccbluex.liquidbounce.ui.font.GameFontRenderer import net.ccbluex.liquidbounce.utils.MinecraftInstance import net.ccbluex.liquidbounce.utils.render.RenderUtils import net.ccbluex.liquidbounce.value.* import net.minecraft.client.gui.Gui import net.minecraft.client.gui.ScaledResolution import net.minecraft.util.MathHelper import org.lwjgl.input.Mouse import org.lwjgl.opengl.GL11 import java.awt.Color class EditorPanel(private val hudDesigner: GuiHudDesigner, var x: Int, var y: Int) : MinecraftInstance() { var width = 80 private set var height = 20 private set var realHeight = 20 private set private var drag = false private var dragX = 0 private var dragY = 0 private var mouseDown = false private var scroll = 0 var create = false private var currentElement: Element? = null /** * Draw editor panel to screen * * @param mouseX * @param mouseY * @param wheel */ fun drawPanel(mouseX: Int, mouseY: Int, wheel: Int) { // Drag panel drag(mouseX, mouseY) // Set current element if (currentElement != hudDesigner.selectedElement) scroll = 0 currentElement = hudDesigner.selectedElement // Scrolling start var currMouseY = mouseY val shouldScroll = realHeight > 200 if (shouldScroll) { GL11.glPushMatrix() RenderUtils.makeScissorBox(x.toFloat(), y + 1F, x + width.toFloat(), y + 200F) GL11.glEnable(GL11.GL_SCISSOR_TEST) if (y + 200 < currMouseY) currMouseY = -1 if (mouseX >= x && mouseX <= x + width && currMouseY >= y && currMouseY <= y + 200 && Mouse.hasWheel()) { if (wheel < 0 && -scroll + 205 <= realHeight) { scroll -= 12 } else if (wheel > 0) { scroll += 12 if (scroll > 0) scroll = 0 } } } // Draw panel Gui.drawRect(x, y + 12, x + width, y + realHeight, Color(27, 34, 40).rgb) when { create -> drawCreate(mouseX, currMouseY) currentElement != null -> drawEditor(mouseX, currMouseY) else -> drawSelection(mouseX, currMouseY) } // Scrolling end if (shouldScroll) { val v = 197 * (-scroll / (realHeight - 170F)) GL11.glDisable(GL11.GL_SCISSOR_TEST) GL11.glPopMatrix() } // Save mouse states mouseDown = Mouse.isButtonDown(0) } /** * Draw create panel */ private fun drawCreate(mouseX: Int, mouseY: Int) { height = 15 + scroll realHeight = 15 width = 90 for (element in elements) { val info = element.getAnnotation(ElementInfo::class.java) ?: continue if (info.single && LiquidBounce.hud.elements.any { it.javaClass == element }) continue val name = info.name Fonts.font35.drawString(name, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(name) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { try { val newElement = element.newInstance() if (newElement.createElement()) LiquidBounce.hud.addElement(newElement) } catch (e: InstantiationException) { e.printStackTrace() } catch (e: IllegalAccessException) { e.printStackTrace() } create = false } height += 10 realHeight += 10 } Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString("Create element", x + 2F, y + 3.5F, Color.WHITE.rgb) } /** * Draw selection panel */ private fun drawSelection(mouseX: Int, mouseY: Int) { height = 15 + scroll realHeight = 15 width = 120 Fonts.font35.drawString("Create element", x + 2, y + height, Color.WHITE.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) create = true height += 10 realHeight += 10 Fonts.font35.drawString("Reset", x + 2, y + height, Color.WHITE.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) LiquidBounce.hud = createDefault() height += 15 realHeight += 15 Fonts.font35.drawString("Available Elements", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 for (element in LiquidBounce.hud.elements) { Fonts.font35.drawString(element.name, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(element.name) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) hudDesigner.selectedElement = element height += 10 realHeight += 10 } Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString("Editor", x + 2F, y + 3.5f, Color.WHITE.rgb) } /** * Draw editor panel */ private fun drawEditor(mouseX: Int, mouseY: Int) { height = scroll + 15 realHeight = 15 val prevWidth = width width = 100 val element = currentElement ?: return // X Fonts.font35.drawString("X: ${"%.2f".format(element.renderX)} (${"%.2f".format(element.x)})", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Y Fonts.font35.drawString("Y: ${"%.2f".format(element.renderY)} (${"%.2f".format(element.y)})", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Scale Fonts.font35.drawString("Scale: ${"%.2f".format(element.scale)}", x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Horizontal Fonts.font35.drawString("H:", x + 2, y + height, Color.WHITE.rgb) Fonts.font35.drawString(element.side.horizontal.sideName, x + 12, y + height, Color.GRAY.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val values = Side.Horizontal.values() val currIndex = values.indexOf(element.side.horizontal) val x = element.renderX element.side.horizontal = values[if (currIndex + 1 >= values.size) 0 else currIndex + 1] element.x = when (element.side.horizontal) { Side.Horizontal.LEFT -> x Side.Horizontal.MIDDLE -> (ScaledResolution(mc).scaledWidth / 2) - x Side.Horizontal.RIGHT -> ScaledResolution(mc).scaledWidth - x } } height += 10 realHeight += 10 // Vertical Fonts.font35.drawString("V:", x + 2, y + height, Color.WHITE.rgb) Fonts.font35.drawString(element.side.vertical.sideName, x + 12, y + height, Color.GRAY.rgb) if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val values = Side.Vertical.values() val currIndex = values.indexOf(element.side.vertical) val y = element.renderY element.side.vertical = values[if (currIndex + 1 >= values.size) 0 else currIndex + 1] element.y = when (element.side.vertical) { Side.Vertical.UP -> y Side.Vertical.MIDDLE -> (ScaledResolution(mc).scaledHeight / 2) - y Side.Vertical.DOWN -> ScaledResolution(mc).scaledHeight - y } } height += 10 realHeight += 10 // Values for (value in element.values) { when (value) { is BoolValue -> { // Title Fonts.font35.drawString(value.name, x + 2, y + height, if (value.get()) Color.WHITE.rgb else Color.GRAY.rgb) val stringWidth = Fonts.font35.getStringWidth(value.name) if (width < stringWidth + 8) width = stringWidth + 8 // Toggle value if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) value.set(!value.get()) // Change pos height += 10 realHeight += 10 } is FloatValue -> { val current = value.get() val min = value.minimum val max = value.maximum // Title val text = "${value.name}: §c${"%.2f".format(current)}" Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Slider RenderUtils.drawRect(x + 8F, y + height + 12F, x + prevWidth - 8F, y + height + 13F, Color.WHITE) // Slider mark val sliderValue = x + ((prevWidth - 18F) * (current - min) / (max - min)) RenderUtils.drawRect(8F + sliderValue, y + height + 9F, sliderValue + 11F, y + height + 15F, Color(37, 126, 255).rgb) // Slider changer if (mouseX >= x + 8 && mouseX <= x + prevWidth && mouseY >= y + height + 9 && mouseY <= y + height + 15 && Mouse.isButtonDown(0)) { val curr = MathHelper.clamp_float((mouseX - x - 8F) / (prevWidth - 18F), 0F, 1F) value.set(min + (max - min) * curr) } // Change pos height += 20 realHeight += 20 } is IntegerValue -> { val current = value.get() val min = value.minimum val max = value.maximum // Title val text = "${value.name}: §c$current" Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Slider RenderUtils.drawRect(x + 8F, y + height + 12F, x + prevWidth - 8F, y + height + 13F, Color.WHITE) // Slider mark val sliderValue = x + ((prevWidth - 18F) * (current - min) / (max - min)) RenderUtils.drawRect(8F + sliderValue, y + height + 9F, sliderValue + 11F, y + height + 15F, Color(37, 126, 255).rgb) // Slider changer if (mouseX >= x + 8 && mouseX <= x + prevWidth && mouseY >= y + height + 9 && mouseY <= y + height + 15 && Mouse.isButtonDown(0)) { val curr = MathHelper.clamp_float((mouseX - x - 8F) / (prevWidth - 18F), 0F, 1F) value.set((min + (max - min) * curr).toInt()) } // Change pos height += 20 realHeight += 20 } is ListValue -> { // Title Fonts.font35.drawString(value.name, x + 2, y + height, Color.WHITE.rgb) height += 10 realHeight += 10 // Selectable values for (s in value.values) { // Value title val text = "§c> §r$s" Fonts.font35.drawString(text, x + 2, y + height, if (s == value.get()) Color.WHITE.rgb else Color.GRAY.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 // Select value if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) value.set(s) // Change pos height += 10 realHeight += 10 } } is FontValue -> { val fontRenderer = value.get() // Title val text = when (fontRenderer) { is GameFontRenderer -> "Font: ${fontRenderer.defaultFont.font.name} - ${fontRenderer.defaultFont.font.size}" Fonts.minecraftFont -> "Font: Minecraft" else -> "Font: Unknown" } Fonts.font35.drawString(text, x + 2, y + height, Color.WHITE.rgb) val stringWidth = Fonts.font35.getStringWidth(text) if (width < stringWidth + 8) width = stringWidth + 8 if (Mouse.isButtonDown(0) && !mouseDown && mouseX >= x && mouseX <= x + width && mouseY >= y + height && mouseY <= y + height + 10) { val fonts = Fonts.getFonts() fonts.forEachIndexed { index, font -> if (font == fontRenderer) { value.set(fonts[if (index + 1 >= fonts.size) 0 else index + 1]) return@forEachIndexed } } } height += 10 realHeight += 10 } } } // Header Gui.drawRect(x, y, x + width, y + 12, ClickGUI.generateColor().rgb) Fonts.font35.drawString(element.name, x + 2F, y + 3.5F, Color.WHITE.rgb) // Delete button if (!element.info.force) { val deleteWidth = x + width - Fonts.font35.getStringWidth("Delete") - 2F Fonts.font35.drawString("Delete", deleteWidth, y + 3.5F, Color.WHITE.rgb) if ( Mouse.isButtonDown(0) && !mouseDown && mouseX >= deleteWidth && mouseX <= x + width && mouseY >= y && mouseY <= y + 10 ) { LiquidBounce.hud.removeElement(element) } } } /** * Drag panel */ private fun drag(mouseX: Int, mouseY: Int) { if (mouseX >= x && mouseX <= x + width && mouseY >= y && mouseY <= y + 12 && Mouse.isButtonDown(0) && !mouseDown) { drag = true dragX = mouseX - x dragY = mouseY - y } if (Mouse.isButtonDown(0) && drag) { x = mouseX - dragX y = mouseY - dragY } else drag = false } }@auto-reply-bot It doesn't help
-
@auto-reply-bot It doesn't help
@mike-melony you dont know programming
you will never know programming
that is why -
who can give me this clickgui thx

@mike-melony
basically null style but modified
edit: you cant -
who can give me this clickgui thx

@mike-melony GodKing's Gui
I have the Clickgui.kt
But why I need give you -
@mike-melony GodKing's Gui
I have the Clickgui.kt
But why I need give you@_fengxiao PLZ THX
-
@mike-melony GodKing's Gui
I have the Clickgui.kt
But why I need give you@_fengxiao trap the cat said in Clickgui:
@mike-melony GodKing's Gui
I have the Clickgui.kt
But why I need give youThanks!
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login