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LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. Fixed New b73 Scaffold nosprint

Fixed New b73 Scaffold nosprint

Scheduled Pinned Locked Moved Kotlin/Java
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  • _ Offline
    _ Offline
    _FengXiao
    wrote on last edited by
    #1

    in Scaffold.kt

        if (sprintValue.get()) {
            if (mc.gameSettings.isKeyDown(mc.gameSettings.keyBindSprint)) {
                mc.gameSettings.keyBindSprint.pressed = true
            }
            if (mc.gameSettings.keyBindSprint.isKeyDown) {
                mc.thePlayer!!.sprinting = true
            }
        }
    
    A ? _ 3 Replies Last reply
    0
    • [deleted][ Offline
      [deleted][ Offline
      [deleted]
      wrote on last edited by
      #2

      .... ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

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      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        holy fuck this is the worst shit I have ever seen

        1 Reply Last reply
        0
        • _ _FengXiao

          in Scaffold.kt

              if (sprintValue.get()) {
                  if (mc.gameSettings.isKeyDown(mc.gameSettings.keyBindSprint)) {
                      mc.gameSettings.keyBindSprint.pressed = true
                  }
                  if (mc.gameSettings.keyBindSprint.isKeyDown) {
                      mc.thePlayer!!.sprinting = true
                  }
              }
          
          A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4

          @_fengxiao the fuck

          1 Reply Last reply
          0
          • _ _FengXiao

            in Scaffold.kt

                if (sprintValue.get()) {
                    if (mc.gameSettings.isKeyDown(mc.gameSettings.keyBindSprint)) {
                        mc.gameSettings.keyBindSprint.pressed = true
                    }
                    if (mc.gameSettings.keyBindSprint.isKeyDown) {
                        mc.thePlayer!!.sprinting = true
                    }
                }
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @_fengxiao no, stop it. that was a mistake on the first custom scaffold that was merged on the original liquidbounce. The person who made it probably didn't know that scaffold's sprint was being used in mixins until another person made a new PR this year which had to do with cleaning up code and fixing bugs.

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            0
            • _ _FengXiao

              in Scaffold.kt

                  if (sprintValue.get()) {
                      if (mc.gameSettings.isKeyDown(mc.gameSettings.keyBindSprint)) {
                          mc.gameSettings.keyBindSprint.pressed = true
                      }
                      if (mc.gameSettings.keyBindSprint.isKeyDown) {
                          mc.thePlayer!!.sprinting = true
                      }
                  }
              
              _ Offline
              _ Offline
              _FengXiao
              wrote on last edited by
              #6

              @_fengxiao plz fixed yours mixin
              you can find it on Liquidsense B1 src

              ? 1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7

                @_FengXiao umm wtf? why are you talking to yourself

                DreamWasFuckedD 1 Reply Last reply
                0
                • ? A Former User

                  @_FengXiao umm wtf? why are you talking to yourself

                  DreamWasFuckedD Offline
                  DreamWasFuckedD Offline
                  DreamWasFucked
                  wrote on last edited by
                  #8

                  disease issue

                  1 Reply Last reply
                  0
                  • _ _FengXiao

                    @_fengxiao plz fixed yours mixin
                    you can find it on Liquidsense B1 src

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #9

                    @_fengxiao it's already fixed and it doesnt need to be changed you clever guy. actually, using this sprint method on scaffold is not only annoying because you have to hold buttons again but also useless.

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