ccbluex forums website src code leak (!)
-
@spyfromtf2 Improved your code
mc.thePlayer.ontheWebsite() && mc.thePlayer.setnoBrainState() && !mc.thePlayer.IQlevel
or perhaps
mc.thePlayer.ontheWebsite() && (mc.thePlayer.setnoBrainState(), !mc.thePlayer.IQlevel)
doesn't make much sense but that's how you wrote it
perhaps you wanted it to look like this
mc.thePlayer.onTheWebsite() && (mc.thePlayer.setNoBrainState(true), mc.thePlayer.iqLevel = 0)
doesn't make much sense anyway
if so, here is how it should have looked
if (mc.thePlayer.onTheWebsite()) { mc.thePlayer.setNoBrainState(true) mc.thePlayer.iqLevel = 0 }
-
This post is deleted!
-
@spyfromtf2 said in ccbluex forums website src code leak (!):
@mems website code
@spyfromtf2 said in ccbluex forums website src code leak (!):
You forgot to put
/// api_version=2
then think about it
-
This post is deleted!
-
thx made my own forums now
-
@painis-bot said in ccbluex forums website src code leak (!):
dont leak plz
if mc.thePlayer.ontheWebsite() == true { mc.thePlayer.setnoBrainState() == true mc.thePlayer.IQlevel == --0
czechhek's code:
mc.thePlayer.onTheWebsite() && (mc.thePlayer.setNoBrainState(true), mc.thePlayer.iqLevel = 0)
improved le code
if (mc.thePlayer.ontheWebsite()) = true { mc.thePlayer.setnoBrainState() = true; mc.thePlayer.IQlevel = 0; }