Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. [Machine translation]how to get the coordinates of all players

[Machine translation]how to get the coordinates of all players

Scheduled Pinned Locked Moved Unsolved ScriptAPI
6 Posts 5 Posters 1.5k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    AACx_hacker
    wrote on last edited by
    #1

    [Machine translation]how to get the coordinates of all players

    exit scammedE 1 Reply Last reply
    0
    • A AACx_hacker

      [Machine translation]how to get the coordinates of all players

      exit scammedE Offline
      exit scammedE Offline
      exit scammed
      wrote on last edited by exit scammed
      #2

      @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

      for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
          // in this case use e.posX, e.posY, e.posZ to get the coordinates.
      }
      

      edit: since the category is scriptapi then here is the js version:

      for (i=0;i<mc.theWorld.playerEntities.size();i++) {
          var e = mc.theWorld.playerEntities.get(i);
          // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
      }
      
      ? ? 6Sence6 3 Replies Last reply
      3
      • exit scammedE exit scammed

        @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

        for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
            // in this case use e.posX, e.posY, e.posZ to get the coordinates.
        }
        

        edit: since the category is scriptapi then here is the js version:

        for (i=0;i<mc.theWorld.playerEntities.size();i++) {
            var e = mc.theWorld.playerEntities.get(i);
            // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
        }
        
        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @wysi thats java code smh

        exit scammedE 1 Reply Last reply
        0
        • ? A Former User

          @wysi thats java code smh

          exit scammedE Offline
          exit scammedE Offline
          exit scammed
          wrote on last edited by
          #4

          @britishbiscuit didnt notice that lol, edited

          1 Reply Last reply
          3
          • exit scammedE exit scammed

            @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

            for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                // in this case use e.posX, e.posY, e.posZ to get the coordinates.
            }
            

            edit: since the category is scriptapi then here is the js version:

            for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                var e = mc.theWorld.playerEntities.get(i);
                // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
            }
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @wysi said in [Machine translation]how to get the coordinates of all players:

            @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

            for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                // in this case use e.posX, e.posY, e.posZ to get the coordinates.
            }
            

            edit: since the category is scriptapi then here is the js version:

            for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                var e = mc.theWorld.playerEntities.get(i);
                // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
            }
            

            you can just do this:

            for (e : mc.theWorld.playerEntities) {
                var x = e.posX; // same with y and z
            }
            
            1 Reply Last reply
            0
            • exit scammedE exit scammed

              @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

              for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                  // in this case use e.posX, e.posY, e.posZ to get the coordinates.
              }
              

              edit: since the category is scriptapi then here is the js version:

              for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                  var e = mc.theWorld.playerEntities.get(i);
                  // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
              }
              
              6Sence6 Offline
              6Sence6 Offline
              6Sence
              wrote on last edited by
              #6

              @wysi what if they're out of render distance?

              1 Reply Last reply
              0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

              Register Login
              Reply
              • Reply as topic
              Log in to reply
              • Oldest to Newest
              • Newest to Oldest
              • Most Votes


              About
              • Terms of Service
              • Privacy Policy
              • Status
              • Contact Us
              Downloads
              • Releases
              • Source code
              • License
              Docs
              • Tutorials
              • CustomHUD
              • AutoSettings
              • ScriptAPI
              Community
              • Forum
              • Guilded
              • YouTube
              • Twitter
              • D.Tube
              • Login

              • Login or register to search.
              • First post
                Last post
              0
              • Categories
              • Recent
              • Tags
              • Popular
              • Users
              • Groups