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  3. [Machine translation]how to get the coordinates of all players

[Machine translation]how to get the coordinates of all players

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  • A Offline
    A Offline
    AACx_hacker
    wrote on last edited by
    #1

    [Machine translation]how to get the coordinates of all players

    exit scammedE 1 Reply Last reply
    0
    • A AACx_hacker

      [Machine translation]how to get the coordinates of all players

      exit scammedE Offline
      exit scammedE Offline
      exit scammed
      wrote on last edited by exit scammed
      #2

      @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

      for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
          // in this case use e.posX, e.posY, e.posZ to get the coordinates.
      }
      

      edit: since the category is scriptapi then here is the js version:

      for (i=0;i<mc.theWorld.playerEntities.size();i++) {
          var e = mc.theWorld.playerEntities.get(i);
          // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
      }
      
      ? ? 6Sence6 3 Replies Last reply
      3
      • exit scammedE exit scammed

        @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

        for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
            // in this case use e.posX, e.posY, e.posZ to get the coordinates.
        }
        

        edit: since the category is scriptapi then here is the js version:

        for (i=0;i<mc.theWorld.playerEntities.size();i++) {
            var e = mc.theWorld.playerEntities.get(i);
            // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
        }
        
        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @wysi thats java code smh

        exit scammedE 1 Reply Last reply
        0
        • ? A Former User

          @wysi thats java code smh

          exit scammedE Offline
          exit scammedE Offline
          exit scammed
          wrote on last edited by
          #4

          @britishbiscuit didnt notice that lol, edited

          1 Reply Last reply
          3
          • exit scammedE exit scammed

            @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

            for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                // in this case use e.posX, e.posY, e.posZ to get the coordinates.
            }
            

            edit: since the category is scriptapi then here is the js version:

            for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                var e = mc.theWorld.playerEntities.get(i);
                // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
            }
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @wysi said in [Machine translation]how to get the coordinates of all players:

            @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

            for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                // in this case use e.posX, e.posY, e.posZ to get the coordinates.
            }
            

            edit: since the category is scriptapi then here is the js version:

            for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                var e = mc.theWorld.playerEntities.get(i);
                // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
            }
            

            you can just do this:

            for (e : mc.theWorld.playerEntities) {
                var x = e.posX; // same with y and z
            }
            
            1 Reply Last reply
            0
            • exit scammedE exit scammed

              @aacx_hacker you can do a for loop with mc.theWorld.playerEntities, something like this:

              for (EntityPlayer e : (List<EntityPlayer>) mc.theWorld.playerEntities) {
                  // in this case use e.posX, e.posY, e.posZ to get the coordinates.
              }
              

              edit: since the category is scriptapi then here is the js version:

              for (i=0;i<mc.theWorld.playerEntities.size();i++) {
                  var e = mc.theWorld.playerEntities.get(i);
                  // js automatically declare the type of variable at runtime so just use e.posX, e.posY, e.posZ like the one above.
              }
              
              6Sence6 Offline
              6Sence6 Offline
              6Sence
              wrote on last edited by
              #6

              @wysi what if they're out of render distance?

              1 Reply Last reply
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