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LiquidBounce Forum

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  3. An alternative FreeCam implementation.

An alternative FreeCam implementation.

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  • C Offline
    C Offline
    commandblock2
    wrote on last edited by
    #1

    This alternative implementation is theoretically 100% legit since this is based on changing the position/angle of the camera.
    vlcsnap-2021-08-26-21h53m07s589.png
    Demo: https://www.bilibili.com/video/BV1rv411N7SC/
    The commit is here: https://github.com/commandblock2/LiquidBounce/commit/4d54b5a8e4b48dd68779678b22ee81f9b3aeb54d

    I wrote this simply to prove this idea could work and this is currently not intended to merge to the official branch as there could be tons of improvement (

    • able to cancel player movement input
    • absolute coord choice (doesn't move according to player)
    • proper injection near net/minecraft/client/render/GameRenderer.java:1043 (maybe) instead of in Camera class
    • etc.
      ) and I am just too lazy/busy to make any of that. Anyone who wants it should make the improvement and make the pr.
    0 commandblock2 committed to commandblock2/LiquidBounce
    added FreecamAlternative
    suicidemouse33S 1 Reply Last reply
    2
    • C commandblock2

      This alternative implementation is theoretically 100% legit since this is based on changing the position/angle of the camera.
      vlcsnap-2021-08-26-21h53m07s589.png
      Demo: https://www.bilibili.com/video/BV1rv411N7SC/
      The commit is here: https://github.com/commandblock2/LiquidBounce/commit/4d54b5a8e4b48dd68779678b22ee81f9b3aeb54d

      I wrote this simply to prove this idea could work and this is currently not intended to merge to the official branch as there could be tons of improvement (

      • able to cancel player movement input
      • absolute coord choice (doesn't move according to player)
      • proper injection near net/minecraft/client/render/GameRenderer.java:1043 (maybe) instead of in Camera class
      • etc.
        ) and I am just too lazy/busy to make any of that. Anyone who wants it should make the improvement and make the pr.
      0 commandblock2 committed to commandblock2/LiquidBounce
      added FreecamAlternative
      suicidemouse33S Offline
      suicidemouse33S Offline
      suicidemouse33
      wrote on last edited by
      #2

      @commandblock2 kinda late but this is actually a good idea, because some freecams which don't change the pos/angle of the camera causes instabans

      Plumer ManP 1 Reply Last reply
      0
      • suicidemouse33S suicidemouse33

        @commandblock2 kinda late but this is actually a good idea, because some freecams which don't change the pos/angle of the camera causes instabans

        Plumer ManP Offline
        Plumer ManP Offline
        Plumer Man
        wrote on last edited by
        #3

        config issue

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        • P Offline
          P Offline
          privatetaj
          wrote on last edited by privatetaj
          #4
          This post is deleted!
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          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            I am interested in this idea, but I instead decided to improve the way the module responds to packets. I made a module that displays the packet type and its parameters in chat to get an idea of how an AFK player sends movement packets, and that way I made FreeCam module behave the same way.

            suicidemouse33S ? 2 Replies Last reply
            1
            • ? A Former User

              I am interested in this idea, but I instead decided to improve the way the module responds to packets. I made a module that displays the packet type and its parameters in chat to get an idea of how an AFK player sends movement packets, and that way I made FreeCam module behave the same way.

              suicidemouse33S Offline
              suicidemouse33S Offline
              suicidemouse33
              wrote on last edited by
              #6

              @mems ok

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              • suicidemouse33S Offline
                suicidemouse33S Offline
                suicidemouse33
                wrote on last edited by
                #7

                @bobismymanager liquidbounce in fortnite 😳

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                0
                • ? A Former User

                  I am interested in this idea, but I instead decided to improve the way the module responds to packets. I made a module that displays the packet type and its parameters in chat to get an idea of how an AFK player sends movement packets, and that way I made FreeCam module behave the same way.

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by A Former User
                  #8

                  @mems said in An alternative FreeCam implementation.:

                  I am interested in this idea, but I instead decided to improve the way the module responds to packets. I made a module that displays the packet type and its parameters in chat to get an idea of how an AFK player sends movement packets, and that way I made FreeCam module behave the same way.

                  It ended up not being a good idea, so I tried your method and here are the results:

                  https://streamable.com/s4wwtm

                  and

                  https://streamable.com/4xsjwp

                  It's a great idea, because you don't have to modify packets. The only small thing I have noticed is that you have to (at least from the way I coded it) detect if buttons are pressed with InputUtils.isKeyPressed(mc.window.handle, mc.options.forwardKey.boundKey.code instead of mc.options.forwardKey.isPressed for example.

                  EDIT: Found a completely new method, which doesn't require detecting button presses with InputUtils, basically nothing related to it anymore.

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