Scriptolotl Reupload from old forum | made by scorpion3013
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Credits:
Scorpion3013 (Making the script)
var scriptName = "scriptolotl"; var scriptVersion = 1.45; var scriptAuthor = "scorpion3013"; var C02PacketUseEntity = Java.type('net.minecraft.network.play.client.C02PacketUseEntity'); var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer'); var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition') var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook'); var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook'); var C07PacketPlayerDigging = Java.type('net.minecraft.network.play.client.C07PacketPlayerDigging'); var C08PacketPlayerBlockPlacement = Java.type('net.minecraft.network.play.client.C08PacketPlayerBlockPlacement'); var C09PacketHeldItemChange = Java.type('net.minecraft.network.play.client.C09PacketHeldItemChange'); var S02PacketChat = Java.type('net.minecraft.network.play.server.S02PacketChat'); var S12PacketEntityVelocity = Java.type('net.minecraft.network.play.server.S12PacketEntityVelocity'); var S27PacketExplosion = Java.type('net.minecraft.network.play.server.S27PacketExplosion'); var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer'); var GL11 = Java.type("org.lwjgl.opengl.GL11"); var RenderManager = Java.type("net.minecraft.client.renderer.entity.RenderManager") var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager") var Framebuffer = Java.type("net.minecraft.client.shader.Framebuffer") var EXTFramebufferObject = Java.type("org.lwjgl.opengl.EXTFramebufferObject") var EXTPackedDepthStencil = Java.type("org.lwjgl.opengl.EXTPackedDepthStencil") var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper") var Tessellator = Java.type("net.minecraft.client.renderer.Tessellator") var ResourceLocation = Java.type("net.minecraft.util.ResourceLocation") var WorldRenderer = Java.type("net.minecraft.client.renderer.WorldRenderer") var TextureAtlasSprite = Java.type("net.minecraft.client.renderer.texture.TextureAtlasSprite") //var Gui = Java.type("net.minecraft.client.gui.Gui") var BlockPos = Java.type('net.minecraft.util.BlockPos'); var EnumFacing = Java.type('net.minecraft.util.EnumFacing'); var Vec3 = Java.type('net.minecraft.util.Vec3'); script.import("lib/glFunctions.js"); script.import("lib/systemFunctions.js") function getClosestEntity(){ var filteredEntites = [] for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (entity instanceof EntityPlayer && entity !=mc.thePlayer){ filteredEntites.push(entity) } } filteredEntites.sort(function(a, b){ var distanceA = mc.thePlayer.getDistanceToEntity(a) var distanceB = mc.thePlayer.getDistanceToEntity(b) return distanceB - distanceA; }) return filteredEntites[filteredEntites.length - 1] } function getDistanceToClosestEntity(){ return mc.thePlayer.getDistanceToEntity(getClosestEntity()) } function mineplexHP(playername){ var scoreboard = mc.theWorld.getScoreboard() for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (entity instanceof EntityPlayer && entity !=mc.thePlayer){ var scorpion = scoreboard.getObjectivesForEntity(entity.getGameProfile().getName()) for (var key in scorpion) { //chat.print(entity.getGameProfile().getName() + " " + key.getDisplayName() + " " + scorpion[key].getScorePoints()) if (entity.getGameProfile().getName() == playername){ return Number(scorpion[key].getScorePoints()) * 2 } } } } return 0 } function healthColor(health, maxhealth){ if (health > (maxhealth / 2)){ var r = parseInt((maxhealth - health) * (255/maxhealth) * 2) r = ('0' + r.toString(16)).slice(-2) }else{ var r = 255 r = ('0' + r.toString(16)).slice(-2) } if (health < (maxhealth / 2)){ var g = 255 - parseInt(((maxhealth / 2) - health) * (255/maxhealth) * 2) g = ('0' + g.toString(16)).slice(-2) }else{ var g = 255 g = ('0' + g.toString(16)).slice(-2) } var b = 0 return r + g + "00" } function get3DPosX(entity){ var x = (entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * mc.timer.renderPartialTicks) - mc.getRenderManager().renderPosX; return x } function get3DPosY(entity){ var y = (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * mc.timer.renderPartialTicks) - mc.getRenderManager().renderPosY; return y } function get3DPosZ(entity){ var z = (entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * mc.timer.renderPartialTicks) - mc.getRenderManager().renderPosZ; return z } function SDerpScorp() { this.getName = function() { return "SDerp"; }; this.getDescription = function() { return "A better derp"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { YawTimer = 0 PitchTimer = 0 SafeModeTimer = 0 } var YawTimer = 0 var PitchTimer = 0 var lastSpin = 0 var SafeModeTimer = 0 var killAuraModule = moduleManager.getModule("KillAura"); var scaffoldModule = moduleManager.getModule("Scaffold") var towerModule = moduleManager.getModule("Tower") this.onUpdate = function() { if (SafeMode.get()){ if (killAuraModule.getState()){ if (killAuraModule.getValue("Range").get() + 1 > getDistanceToClosestEntity()){ SafeModeTimer = SafeTime.get() } } if (scaffoldModule.getState()){ if (scaffoldModule.getValue("Rotations").get()){ SafeModeTimer = SafeTime.get() } } if (towerModule.getState()){ if (towerModule.getValue("Rotations").get()){ SafeModeTimer = SafeTime.get() } } if (SafeModeTimer != 0){ SafeModeTimer = SafeModeTimer - 1 } }else{ SafeModeTimer = 0 } } var Yaw = value.createList("Yaw", ["Static", "Offset", "Random", "Jitter", "Spin"], "Offset"); var Pitch = value.createList("Pitch", ["Static", "Offset", "Random", "Jitter"], "Offset"); var YawSet = value.createInteger("YawSet", 0, -180, 180); var PitchSet = value.createInteger("PitchSet", 0, -180, 180); var YawJitterTimer = value.createInteger("YawJitterTimer", 1, 1, 40); var PitchJitterTimer = value.createInteger("PitchJitterTimer", 1, 1, 40); var YawSpin = value.createInteger("YawSpin", 5, -50, 50); var SafeMode = value.createBoolean("SafeMode", false); var SafeTime = value.createInteger("SafeTime", 10, 1, 60); this.addValues = function(values) { values.add(Yaw); values.add(Pitch); values.add(YawSet); values.add(PitchSet); values.add(YawJitterTimer); values.add(PitchJitterTimer); values.add(YawSpin); values.add(SafeMode); values.add(SafeTime); } this.onPacket = function(event){ var packet = event.getPacket(); if (SafeMode.get()){ if (packet instanceof C02PacketUseEntity || packet instanceof C07PacketPlayerDigging || packet instanceof C08PacketPlayerBlockPlacement){ SafeModeTimer = SafeTime.get() } } if (SafeModeTimer == 0){ if (packet instanceof C03PacketPlayer && !(packet instanceof C04PacketPlayerPosition) && !(packet instanceof C05PacketPlayerLook) && !(packet instanceof C06PacketPlayerPosLook)){ mc.thePlayer.sendQueue.addToSendQueue(new C05PacketPlayerLook(mc.thePlayer.rotationYaw, mc.thePlayer.rotationPitch, packet.isOnGround())); event.cancelEvent() } if (packet instanceof C04PacketPlayerPosition){ mc.thePlayer.sendQueue.addToSendQueue(new C06PacketPlayerPosLook(packet.getPositionX(), packet.getPositionY(), packet.getPositionZ(), mc.thePlayer.rotationYaw, mc.thePlayer.rotationPitch, packet.isOnGround())); event.cancelEvent() } if ((packet instanceof C06PacketPlayerPosLook) || (packet instanceof C05PacketPlayerLook)){ switch (Yaw.get()) { case "Static": packet.yaw = YawSet.get() break; case "Offset": packet.yaw = mc.thePlayer.rotationYaw + YawSet.get() break; case "Random": packet.yaw = Math.floor((Math.random() * 360) + -180) break; case "Jitter": YawTimer = YawTimer + 1 if (YawTimer % (YawJitterTimer.get() * 2) >= YawJitterTimer.get()){ packet.yaw = mc.thePlayer.rotationYaw } else { packet.yaw = mc.thePlayer.rotationYaw - 180 } break; case "Spin": packet.yaw = lastSpin + YawSpin.get() lastSpin = packet.yaw break; } switch (Pitch.get()) { case "Static": packet.pitch = PitchSet.get() break; case "Offset": packet.pitch = mc.thePlayer.rotationPitch + PitchSet.get() break; case "Random": packet.pitch = Math.floor((Math.random() * 180) + -90) break; case "Jitter": PitchTimer = PitchTimer + 1 if (PitchTimer % (PitchJitterTimer.get() * 2) >= PitchJitterTimer.get()){ packet.pitch = 90 } else { packet.pitch = -90 } break; } } } } } function SAutoRegister() { this.getName = function() { return "SAutoRegister"; }; this.getDescription = function() { return "Autoregister for cracked servers"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { } var Password = value.createText("Password", "H3lloScorp"); this.addValues = function(values) { values.add(Password); } var pattLogin = "\/(l|L)ogin <.*>" var pattRegister = "\/(r|R)egister <.*> <.*>" this.onPacket = function(event){ var packet = event.getPacket(); if (packet instanceof S02PacketChat){ var str = packet.getChatComponent().getUnformattedText() if (str.match(pattLogin)){ mc.thePlayer.sendChatMessage("/login " + Password.get()) } if (str.match(pattRegister)){ mc.thePlayer.sendChatMessage("/register " + Password.get() + " " + Password.get()) } } } } function SBlackHotBar() { this.getName = function () { return "SHotbar"; }; this.getDescription = function () { return "Renders a backhotbar"; }; this.getCategory = function () { return "Fun"; }; var colormode = value.createList("colormode", ["static", "rainbow"], "static"); var color_r = value.createInteger("color_r", 255, 0, 255); var color_g = value.createInteger("color_g", 255, 0, 255); var color_b = value.createInteger("color_b", 255, 0, 255); var hurt_effect = value.createBoolean("hurt_effect", true); var rainbow_speed = value.createInteger("rainbow_speed", 20, 10, 100); var border_opacity = value.createInteger("border_opacity", 255, 0, 255); this.addValues = function(values) { values.add(colormode); values.add(color_r); values.add(color_g); values.add(color_b); values.add(hurt_effect); values.add(rainbow_speed); values.add(border_opacity); } var c var borderColor var borderOpacity this.onEnable = function () { c = 0; } this.onUpdate = function () { if (mc.ingameGUI.getChatGUI().getChatOpen() == false) { borderOpacity = ("0" + border_opacity.get().toString(16)).slice(-2) switch(colormode.get()) { case "static": borderColor = ('0' + color_r.get().toString(16)).slice(-2) + ('0' + color_g.get().toString(16)).slice(-2) + ('0' + color_b.get().toString(16)).slice(-2) break; case "rainbow": r = parseInt((Math.sin(c + Math.PI) + 1) * 127.5); g = parseInt((Math.sin(c + (Math.PI / 2)) + 1) * 127.5); b = parseInt(((Math.sin(c) + 1) * 127.5)); c = c + rainbow_speed.get() / 500; borderColor = ('0' + r.toString(16)).slice(-2) + ('0' + g.toString(16)).slice(-2) + ('0' + b.toString(16)).slice(-2) if (44 < c){ c = 0 } break; } if (hurt_effect.get()){ if (mc.thePlayer.hurtTime != 0){ borderColor = "ff0000" } } } } this.onRender2D = function () { if (mc.ingameGUI.getChatGUI().getChatOpen() == false) { var thicc = 2; var mcHeight = getScaledHeight(); var mcWidth = getScaledWidth(); var mcPOSX = parseInt(mc.thePlayer.posX); var mcPOSY = parseInt(mc.thePlayer.posY); var mcPOSZ = parseInt(mc.thePlayer.posZ); var borderColorComplete = '0x' + borderOpacity + borderColor; drawRect(thicc, mcHeight - 23 + thicc, mcWidth - thicc, mcHeight - thicc, 0x7E000000); //innerRect drawRect(thicc, mcHeight - thicc, mcWidth - thicc, mcHeight, borderColorComplete); //bottomRect drawRect(thicc, mcHeight - 23, mcWidth - thicc, mcHeight - 23 + thicc, borderColorComplete); //topRect drawRect(0, mcHeight - 23, thicc, mcHeight, borderColorComplete); //leftRect drawRect(mcWidth - thicc, mcHeight - 23, mcWidth, mcHeight, borderColorComplete); //rightRect mc.fontRendererObj.drawStringWithShadow('PosX: ' + mcPOSX + ' PosY: ' + mcPOSY + ' PosZ: ' + mcPOSZ, 4, mcHeight - 11, 0xf7f7f7); mc.fontRendererObj.drawStringWithShadow('Name: ' + mc.getSession().getUsername() + ' ' , 4, mcHeight - 20, 0xf7f7f7); var d = new Date(); var month = d.getMonth() + 1 var datestringEU = 'Date: ' + ('0' + d.getDate()).slice(-2) + '/' + ('0' + month).slice(-2) + '/' + d.getFullYear(); mc.fontRendererObj.drawStringWithShadow(datestringEU, mcWidth - 90 , mcHeight - 11, 0xf7f7f7); var timestring= 'Time: ' + ('0' + d.getHours()).slice(-2) + ':' + ('0' + d.getMinutes()).slice(-2); mc.fontRendererObj.drawStringWithShadow(timestring, mcWidth - 90 , mcHeight - 20, 0xf7f7f7); } } } function SCubeJoin() { this.getName = function() { return "SCubeJoin"; }; this.getDescription = function() { return "Clicks the Play Again button in cubecraft"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { } this.addValues = function(values) { } var pattPlayAgain = "Play Again • " this.onPacket = function(event){ var packet = event.getPacket(); if (packet instanceof S02PacketChat){ var str = packet.getChatComponent().getUnformattedText() if (str.match(pattPlayAgain)){ mc.thePlayer.sendChatMessage("/playagain now") } } } } function SHealth() { function drawHealth(x, y, endx, endy, health) { var offset = offsetX.get() var innerBottomY = endy - 0.7 var outerTopY = y - 0.7 var color = "0xff" + healthColor(health, 20) if (addaptheight.get()){ var innerTopY = outerTopY + 0.7 + (2.465 * (20 - health)) }else{ var innerTopY = outerTopY + 0.7 } var outerBottomY = endy var middle = parseInt((endx + x) / 2) var innerLeftX = middle - 0.7 + offset var innerRightX = middle + 0.7 + offset var outerLeftX = middle - 1.4 + offset var outerRightX = middle + 1.4 + offset drawRect(innerRightX, innerBottomY, innerLeftX, innerTopY, color); //COLOR RECT drawRect(outerRightX, outerBottomY, outerLeftX, innerBottomY, 0xff000000); // BOTTOM LINE drawRect(outerRightX, innerBottomY, innerRightX, innerTopY, 0xff000000); // RIGHT LINE drawRect(innerLeftX, innerBottomY, outerLeftX, innerTopY, 0xff000000); //LEFT LINE drawRect(outerRightX, innerTopY, outerLeftX, outerTopY, 0xff000000); //TOP LINE } function drawArmor(x, y, endx, endy, armor) { var offset = offsetX.get() + 2.1 var innerBottomY = endy - 0.7 var outerTopY = y - 0.7 var color = 0xFF00D2FF var innerTopY = outerTopY + 0.7 + (2.465 * (20 - armor)) var outerBottomY = endy var middle = parseInt((endx + x) / 2) var innerLeftX = middle - 0.7 + offset var innerRightX = middle + 0.7 + offset var outerLeftX = middle - 1.4 + offset var outerRightX = middle + 1.4 + offset drawRect(innerRightX, innerBottomY, innerLeftX, innerTopY, color); //COLOR RECT drawRect(outerRightX, outerBottomY, outerLeftX, innerBottomY, 0xff000000); // BOTTOM LINE drawRect(outerRightX, innerBottomY, innerRightX, innerTopY, 0xff000000); // RIGHT LINE drawRect(outerRightX, innerTopY, outerLeftX, outerTopY, 0xff000000); //TOP LINE } //I think I copied that from Hypnohacks function draw2DESP(entity, x, y, z){ var scale = (0.09 + mc.thePlayer.getDistance(entity.posX, entity.posY, entity.posZ) / 10000.0) GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glNormal3f(0.0, 1.0, 0.0); GlStateManager.rotate(-mc.thePlayer.rotationYaw, 0.0, 1.0, 0.0); GL11.glScalef(-scale, -scale, scale); GL11.glDisable(2896); GL11.glDisable(2929); GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glScaled(0.5, 0.5, 0.5); var height = -45.0; if (!(entity instanceof EntityPlayer) && entity.getEyeHeight() < (mc.thePlayer.getEyeHeight() - 0.3)) { height = -entity.getEyeHeight() - 25; } if (mineplex.get()){ drawHealth(-13.0, height, 13.0, 5.0, parseInt(mineplexHP(entity.getGameProfile().getName()))); } else{ drawHealth(-13.0, height, 13.0, 5.0, parseInt(entity.getHealth())); } if (armorBar.get()){ drawArmor(-13.0, height, 13.0, 5.0, parseInt(entity.getTotalArmorValue())); } GL11.glScaled(2.0, 2.0, 2.0); GL11.glDisable(3042); GL11.glEnable(2929); GL11.glEnable(2896); GL11.glColor4f(1.0, 1.0, 1.0, 1.0); GL11.glPopMatrix(); } this.getName = function() { return "SHealth"; }; this.getDescription = function() { return "Renders a healthbar"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { } var addaptheight = value.createBoolean("addaptheight", false); var offsetX = value.createInteger("offsetX", 15, -20, 20); var armorBar = value.createBoolean("armor", false); var mineplex = value.createBoolean("mineplex", false); this.addValues = function(values) { values.add(addaptheight); values.add(offsetX); values.add(armorBar); values.add(mineplex); } this.onRender3D = function(event) { for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (entity instanceof EntityPlayer && entity != mc.thePlayer){ draw2DESP(entity, get3DPosX(entity), get3DPosY(entity), get3DPosZ(entity)) } } } } function SCrosshair() { this.getName = function() { return "SCrosshair"; }; this.getDescription = function() { return "TestModule"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { } var colormode = value.createList("colormode", ["static", "rainbow"], "static"); var color_r = value.createInteger("color_r", 255, 0, 255); var color_g = value.createInteger("color_g", 255, 0, 255); var color_b = value.createInteger("color_b", 255, 0, 255); var rainbow_speed = value.createInteger("rainbow_speed", 20, 10, 100); var crosshair_length = value.createInteger("crosshair_length", 10, 2, 40); var crosshair_width = value.createInteger("crosshair_width", 5, 2, 20); var border_width = value.createInteger("border_width", 1, 0, 5); var middle_distance = value.createInteger("middle_distance", 1, 0, 10); this.addValues = function(values) { values.add(colormode); values.add(color_r); values.add(color_g); values.add(color_b); values.add(rainbow_speed); values.add(crosshair_length); values.add(crosshair_width); values.add(border_width); values.add(middle_distance); } this.onRender2D = function(event) { } } function STarget() { this.getName = function() { return "STarget"; }; this.getDescription = function() { return "TestModule"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onDisable = function() { } var target_health = 0 var target_name = null var target_armor = 0 var target_distance = 0 var target_maxHealth = 0 this.onAttack = function(event) { var targetEntity = event.getTargetEntity(); if (targetEntity instanceof EntityPlayer){ target_name = targetEntity.getGameProfile().getName() } } this.onUpdate = function() { for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (entity instanceof EntityPlayer && entity != mc.thePlayer && entity.getGameProfile().getName() == target_name){ if (mineplex.get()){ target_health = mineplexHP(target_name) } else { target_health = entity.getHealth() } target_armor = entity.getTotalArmorValue() target_distance = mc.thePlayer.getDistanceToEntity(entity) target_maxHealth = entity.getMaxHealth() target_absorbtion = entity.getAbsorptionAmount() return } } target_name = null target_health = 0 target_armor = 0 target_distance = 0 target_maxHealth = 0 target_absorbtion = 0 } var offset_x = value.createInteger("offset_x", 0, -600, 500); var offset_y = value.createInteger("offset_y", 0, -500, 400); var body_opacity = value.createInteger("body_opacity", 126, 0, 255); var border_thicc = value.createInteger("border_thicc", 1, 0, 5); var border_opacity = value.createInteger("border_opacity", 255, 0, 255); var border_colormode = value.createList("border_colormode", ["static", "rainbow"], "static"); var border_color_r = value.createInteger("border_color_r", 255, 0, 255); var border_color_g = value.createInteger("border_color_g", 255, 0, 255); var border_color_b = value.createInteger("border_color_b", 255, 0, 255); var border_rainbow_speed = value.createInteger("border_rainbow_speed", 20, 10, 100); var show_always = value.createBoolean("show_always", true); var mineplex = value.createBoolean("mineplex", false); this.addValues = function(values) { values.add(offset_x); values.add(offset_y); values.add(body_opacity); values.add(border_thicc); values.add(border_colormode); values.add(border_rainbow_speed); values.add(border_opacity); values.add(border_color_r); values.add(border_color_g); values.add(border_color_b); values.add(show_always); values.add(mineplex) } var c = 0 this.onRender2D = function(event) { var middleX = getScaledWidth() / 2 var middleY = getScaledHeight() / 2 var offsetX = offset_x.get() var offsetY = offset_y.get() var borderticc = border_thicc.get() var text_color = 0xf7f7f7 switch(border_colormode.get()) { case "static": var border_color = "0x" + ('0' + border_opacity.get().toString(16)).slice(-2) + ('0' + border_color_r.get().toString(16)).slice(-2) + ('0' + border_color_g.get().toString(16)).slice(-2) + ('0' + border_color_b.get().toString(16)).slice(-2) break; case "rainbow": r = parseInt((Math.sin(c + Math.PI) + 1) * 127.5); g = parseInt((Math.sin(c + (Math.PI / 2)) + 1) * 127.5); b = parseInt(((Math.sin(c) + 1) * 127.5)); c = c + border_rainbow_speed.get() / 500; border_color = "0x" + ('0' + border_opacity.get().toString(16)).slice(-2) + ('0' + r.toString(16)).slice(-2) + ('0' + g.toString(16)).slice(-2) + ('0' + b.toString(16)).slice(-2) if (44 < c){ c = 0 } break; } var body_color = "0x" + ('0' + body_opacity.get().toString(16)).slice(-2) + "000000" var rectLeftX = middleX + offsetX var rectRightX = rectLeftX + 200 var rectTopY = middleY + offsetY var rectBottomY = rectTopY + 52 var healthRectTopY = rectTopY + 14 var healthRectBottomY = healthRectTopY + 12 var healthRectRightX = rectLeftX + 5 + 190 - (190/target_maxHealth * (target_maxHealth - target_health)) var healthRectLeftX = rectLeftX + 5 var healthFillerRectLeftX = healthRectRightX var healthFillerRectRightX = rectLeftX + 200 - 5 var healthFillerRectTopY = healthRectTopY var healthFillerRectBottomY = healthRectBottomY var armorRectTopY = rectTopY + 26 var armorRectBottomY = armorRectTopY + 12 var armorRectRightX = rectLeftX + 5 + 190 - (190/20 * (20 - target_armor)) var armorRectLeftX = rectLeftX + 5 var armorFillerRectLeftX = armorRectRightX var armorFillerRectRightX = rectLeftX + 200 - 5 var armorFillerRectTopY = armorRectTopY var armorFillerRectBottomY = armorRectBottomY if (show_always.get() || target_name){ drawRect(rectLeftX - borderticc, rectTopY - borderticc, rectRightX + borderticc, rectTopY, border_color); // Border TOP drawRect(rectLeftX - borderticc, rectBottomY, rectRightX + borderticc, rectBottomY + borderticc, border_color); // Border Bottom drawRect(rectRightX , rectTopY, rectRightX + borderticc, rectBottomY, border_color); // Border Right drawRect(rectLeftX - borderticc , rectTopY, rectLeftX, rectBottomY, border_color); // Border Left drawRect(rectLeftX, rectTopY, rectRightX, rectBottomY, body_color); // FULL RECT drawRect(healthRectLeftX, healthRectTopY, healthRectRightX, healthRectBottomY, "0x7E" + healthColor(target_health, target_maxHealth)); // HEALTH drawRect(healthFillerRectLeftX, healthFillerRectTopY, healthFillerRectRightX, healthFillerRectBottomY, 0x7E808080); // HEALTH FILLER drawRect(armorRectLeftX, armorRectTopY, armorRectRightX, armorRectBottomY, 0x7E00D2FF); // armor drawRect(armorFillerRectLeftX, armorFillerRectTopY, armorFillerRectRightX, armorFillerRectBottomY, 0x7E808080); // armor FILLER //mc.fontRendererObj.drawStringWithShadow('Name: ' + target_name, rectLeftX + 5, rectTopY + 5, text_color); // Name mc.ingameGUI.drawCenteredString(mc.fontRendererObj, target_name, rectLeftX + 100, rectTopY + 5, text_color); // Name if (Math.ceil(target_absorbtion) != 0){ mc.ingameGUI.drawCenteredString(mc.fontRendererObj, Math.ceil(target_health) + "+" + Math.ceil(target_absorbtion) + "/" + Math.ceil(target_maxHealth), rectLeftX + 100, rectTopY + 17, text_color) // Health in bar }else{ mc.ingameGUI.drawCenteredString(mc.fontRendererObj, Math.ceil(target_health) + "/" + Math.ceil(target_maxHealth), rectLeftX + 100, rectTopY + 17, text_color) // Health in bar } mc.fontRendererObj.drawStringWithShadow('Distance: ' + target_distance.toFixed(2), rectLeftX + 5, rectTopY + 40, text_color); // Distance } } } function SVelocity() { this.getName = function() { return "SVelocityHypixel"; }; this.getDescription = function() { return "Velocity that works on hypixel"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { } this.onUpdate = function() { } this.onDisable = function() { } var VelocityPercentX = value.createInteger("VelocityPercentX", 100, 0, 100); var VelocityPercentY = value.createInteger("VelocityPercentY", 100, 0, 100); var VelocityPercentZ = value.createInteger("VelocityPercentZ", 100, 0, 100); this.addValues = function(values) { values.add(VelocityPercentX); values.add(VelocityPercentY); values.add(VelocityPercentZ); } this.onPacket = function(event){ var packet = event.getPacket(); if (packet instanceof S12PacketEntityVelocity){ if (packet.getEntityID() == mc.thePlayer.getEntityId()){ event.cancelEvent() } } if (packet instanceof S27PacketExplosion){ mc.thePlayer.motionX = mc.thePlayer.motionX + packet.func_149149_c() * (VelocityPercentX.get() / 100) mc.thePlayer.motionY = mc.thePlayer.motionY + packet.func_149144_d() * (VelocityPercentY.get() / 100) mc.thePlayer.motionZ = mc.thePlayer.motionZ + packet.func_149147_e() * (VelocityPercentZ.get() / 100) event.cancelEvent() } } this.onRender2D = function(event) { } } function STest() { this.getName = function() { return "STest"; }; this.getDescription = function() { return "TestModule"; }; this.getCategory = function() { return "Fun"; }; this.onEnable = function() { //mc.thePlayer.sendQueue.addToSendQueue(new C08PacketPlayerBlockPlacement(new BlockPos(-1, -1, -1), 255, mc.thePlayer.inventory.getCurrentItem(), 0, 0, 0)); } this.onUpdate = function() { //mc.thePlayer.sendQueue.addToSendQueue(new C08PacketPlayerBlockPlacement(new BlockPos(-1, -1, -1), 255, mc.thePlayer.inventory.getCurrentItem(), 0, 0, 0)); mc.playerController.sendUseItem(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem()); mc.thePlayer.sendQueue.addToSendQueue(new C08PacketPlayerBlockPlacement(new BlockPos(0, 0, 0), 255, mc.thePlayer.inventory.getCurrentItem(), 0.0, 0.0, 0.0)); } this.onDisable = function() { } this.addValues = function(values) { } this.onPacket = function(event){ var packet = event.getPacket(); if (packet instanceof C08PacketPlayerBlockPlacement){ } if (packet instanceof C02PacketUseEntity){ chat.print(packet) } if (packet instanceof C09PacketHeldItemChange){ chat.print(packet) } } this.onRender2D = function(event) { //var taco = new ResourceLocation("liquidbounce/icon_32x32.png") var middleX = getScaledWidth() / 2 var middleY = getScaledHeight() / 2 //drawRect(middleX - 10, middleY - 10, middleX + 10, middleY + 10, 0x000000); // FULL RECT //mc.getTextureManager().bindTexture(taco) //mc.ingameGUI.drawTexturedModalRect(2, 2, 0, 0, 1920, 1080); //mc.ingameGUI.drawCenteredString(mc.fontRendererObj, "test", middleX, middleY, 0xfffff7f7) } } var sDerpScorp = new SDerpScorp(); var SDerpScorpClient; var sAutoRegister = new SAutoRegister(); var AutoRegisterClient; var sBlackHotBar = new SBlackHotBar(); var SBlackHotBarClient; var sCubeJoin = new SCubeJoin(); var SCubeJoinClient; var sHealth = new SHealth(); var SHealthClient; var sCrosshair = new SCrosshair(); var SCrosshairClient; var sTarget = new STarget(); var STargetClient; var sVelocity = new SVelocity(); var SVelocityClient; var sTest = new STest(); var STestClient; function onEnable() { SDerpScorpClient = moduleManager.registerModule(sDerpScorp); SAutoRegisterClient = moduleManager.registerModule(sAutoRegister); SBlackHotBarClient = moduleManager.registerModule(sBlackHotBar); SCubeJoinClient = moduleManager.registerModule(sCubeJoin); SHealthClient = moduleManager.registerModule(sHealth); //SCrosshairClient = moduleManager.registerModule(sCrosshair); STargetClient = moduleManager.registerModule(sTarget); SVelocityClient = moduleManager.registerModule(sVelocity); //STestClient = moduleManager.registerModule(sTest); }; function onDisable() { moduleManager.unregisterModule(SDerpScorpClient); moduleManager.unregisterModule(SAutoRegisterClient); moduleManager.unregisterModule(SBlackHotBarClient); moduleManager.unregisterModule(SCubeJoinClient); moduleManager.unregisterModule(SHealthClient); //moduleManager.unregisterModule(SCrosshairClient); moduleManager.unregisterModule(STargetClient); moduleManager.unregisterModule(SVelocityClient); //moduleManager.unregisterModule(STestClient); };