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LiquidBounce Forum

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  3. How to detect if the player is crouching or jumping?

How to detect if the player is crouching or jumping?

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  • mqM Offline
    mqM Offline
    mq
    wrote on last edited by
    #1

    How to detect if the player is crouching or jumping?

    So I'm trying to redo the Vanilla Fly as the script:

    /// api_version=2
    var script = registerScript({
        name: "VanillaFly",
        version: "1.0.0",
        authors: ["kvuqq"]
    });
    
    // Imported classes
    var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils");
    script.registerModule({
        name: "VanillaFly",
        category: "Movement",
        description: "Built-in vanilla fly, but as script"
    }, function(module) {
        module.on("motion", function() {
            MovementUtils.strafe(1)
            mc.thePlayer.motionY = 0;
        });
    });
    

    and the original has that:

                player.strafe(speed = 0.44)
                player.velocity.y = when {
                    player.input.jumping -> 0.31
                    player.input.sneaking -> -0.31
                    else -> 0.0
                }
    

    so I want to detect if the player is crouching/jumping.

    mqM 1 Reply Last reply
    0
    • mqM mq

      How to detect if the player is crouching or jumping?

      So I'm trying to redo the Vanilla Fly as the script:

      /// api_version=2
      var script = registerScript({
          name: "VanillaFly",
          version: "1.0.0",
          authors: ["kvuqq"]
      });
      
      // Imported classes
      var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils");
      script.registerModule({
          name: "VanillaFly",
          category: "Movement",
          description: "Built-in vanilla fly, but as script"
      }, function(module) {
          module.on("motion", function() {
              MovementUtils.strafe(1)
              mc.thePlayer.motionY = 0;
          });
      });
      

      and the original has that:

                  player.strafe(speed = 0.44)
                  player.velocity.y = when {
                      player.input.jumping -> 0.31
                      player.input.sneaking -> -0.31
                      else -> 0.0
                  }
      

      so I want to detect if the player is crouching/jumping.

      mqM Offline
      mqM Offline
      mq
      wrote on last edited by
      #2

      @mq ok nvm i found out how to check it

          if (mc.gameSettings.keyBindSneak.pressed == true) { /* If crouching */
              mc.thePlayer.motionY = -0.31; /* Go down */
          } else if (mc.gameSettings.keyBindJump.pressed == true) { /* If jumping */
              mc.thePlayer.motionY = 0.31; /* Go up */
          } else {
              mc.thePlayer.motionY = 0;
          }
      
      ? 1 Reply Last reply
      1
      • mqM mq

        @mq ok nvm i found out how to check it

            if (mc.gameSettings.keyBindSneak.pressed == true) { /* If crouching */
                mc.thePlayer.motionY = -0.31; /* Go down */
            } else if (mc.gameSettings.keyBindJump.pressed == true) { /* If jumping */
                mc.thePlayer.motionY = 0.31; /* Go up */
            } else {
                mc.thePlayer.motionY = 0;
            }
        
        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @mq You can also do mc.thePlayer.movementInput.sneak

        END3R1355E 1 Reply Last reply
        0
        • ? A Former User

          @mq You can also do mc.thePlayer.movementInput.sneak

          END3R1355E Offline
          END3R1355E Offline
          END3R1355
          wrote on last edited by
          #4

          @mimikyuin fart cheese moment

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