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  3. ai learning to find bypasses

ai learning to find bypasses

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    a far out idea but what if Ai can be used to find bypases or improve.
    teach it that bans are bad and that kills, moving faster, being hit less, being setback less,etc. are good

    bestnubB ShadowOfMarshS 2 Replies Last reply
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    • C Offline
      C Offline
      commandblock2
      wrote on last edited by
      #2

      Interesting but might not be that realistic. But automation might be possible.

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      • bestnubB Offline
        bestnubB Offline
        bestnub
        replied to A Former User on last edited by
        #3

        @soulplexis i had the same thoughts a while ago. It would be cool for Speeds and maybe Killaura. In combination with custom plugins on a testserver. Imagine...

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        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4
          This post is deleted!
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          • ShadowOfMarshS Offline
            ShadowOfMarshS Offline
            ShadowOfMarsh
            replied to A Former User on last edited by
            #5

            i coded a ai that does it

            mc.thePlayer.motionY = Math.RAndom():
            If (packet instanceof S)*pACKETPLAYer
            crash!@12

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            • F Offline
              F Offline
              freerobuxgen2022
              wrote on last edited by freerobuxgen2022
              #6

              ReferenceError: packet is not defined
              ReferenceError: S is not defined

              doesn't work help!!!!!

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              • Ali00035A Offline
                Ali00035A Offline
                Ali00035
                wrote on last edited by
                #7
                This post is deleted!
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