My new Jesus for Matrix
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var scriptName = "WaterFloat"; var scriptVersion = 0.1; var scriptAuthor = "Sydneory" var WaterFloat = new WaterFloat(); var WaterFloatClient; var Strafe = moduleManager.getModule("Strafe"); var nohurtcam = moduleManager.getModule("nohurtcam"); BlockPos = Java.type('net.minecraft.util.BlockPos') BlockAir = Java.type('net.minecraft.block.BlockAir') EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer") Math.radians = function(degrees) { return degrees * Math.PI / 180; }; Math.degrees = function(radians) { return radians * 180 / Math.PI; }; function vClip(offset) { mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ); } function hClip(offset) { var playerYaw = Math.radians(mc.thePlayer.rotationYaw); mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset)); } function WaterFloat() { this.getName = function() { return "WaterFloat"; }; this.getDescription = function() { return "MatrixWaterFloat"; }; this.getCategory = function() { return "Misc"; }; this.onUpdate = function() { if(mc.thePlayer.isInWater()){ mc.thePlayer.motionY = 0.32; hClip(1.25); } } this.onDisable = function() { mc.timer.timerSpeed = 1.05 } this.onEnable = function() { } } function onLoad() }; function onEnable() { WaterFloatClient = moduleManager.registerModule(WaterFloat); }; function onDisable() { moduleManager.unregisterModule(WaterFloatClient); };
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rip eyes + brain
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Lol Moment
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@CzechHek said in My new Jesus for Matrix:
Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...
u r a core lover, everyday you sleep with Core, eat with Core, onUpdate with Core...
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can i eat core it's delicious
i want to fuck with core too it's sexy -
fixed format for angry eyes:
var scriptName = "WaterFloat"; var scriptVersion = 0.1; var scriptAuthor = "Sydneory" var WaterFloat = new WaterFloat(); var WaterFloatClient; var Strafe = moduleManager.getModule("Strafe"); var nohurtcam = moduleManager.getModule("nohurtcam"); BlockPos = Java.type('net.minecraft.util.BlockPos') BlockAir = Java.type('net.minecraft.block.BlockAir') EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer") Math.radians = function(degrees) { return degrees * Math.PI / 180; }; Math.degrees = function(radians) { return radians * 180 / Math.PI; }; function vClip(offset) { mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ); } function hClip(offset) { var playerYaw = Math.radians(mc.thePlayer.rotationYaw); mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset)); } function WaterFloat() { this.getName = function() { return "WaterFloat"; }; this.getDescription = function() { return "MatrixWaterFloat"; }; this.getCategory = function() { return "Misc"; }; this.onUpdate = function() { if(mc.thePlayer.isInWater()){ mc.thePlayer.motionY = 0.32; hClip(1.25); }; }; this.onDisable = function() { mc.timer.timerSpeed = 1.05; }; this.onEnable = function() { }; }; function onLoad() { }; function onEnable() { WaterFloatClient = moduleManager.registerModule(WaterFloat); }; function onDisable() { moduleManager.unregisterModule(WaterFloatClient); };
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@CzechHek said in My new Jesus for Matrix:
I mentioned Core because it is legacy as well but easy to transfer.
yea core very easy to transfer lmao
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100% skid btw
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@404NotFound wdym
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@Sydneory-Z Simplified in Core lmao why am I doing this
module = { name: "WaterFloat", description: "Matrix WaterFloat", category: "Misc", onMove: function (e) { move(1.25, 0.32, 1, e); } } script.import("Core.lib");
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@CzechHek said in My new Jesus for Matrix:
@Sydneory-Z Simplified in Core lmao why am I doing this
module = { name: "WaterFloat", description: "Matrix WaterFloat", category: "Misc", onMove: function (e) { move(1.25, 0.32, 1, e); } } script.import("Core.lib");
1 line god
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@404NotFound said in My new Jesus for Matrix:
this.onDisable = function() { mc.timer.timerSpeed = 1.05; };
hummm
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yes skidder power