Config for Killaura
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@plumer-man AutoBlock: off
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@plumer-man The config focuses on Intave.
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@lol_-i_know_that_you_see_this
Everyone is using one dark lmao -
@lol_-i_know_that_you_see_this
I was saying theAtom One Dark Theme
. But yes, white theme sometimes hurt eyes. -
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@sugarafk Look. First of all the KillAura config you posted will surely get users banned on that anticheat for the following reasons:
- ThroughWallsRange. Do you seriously think that Intave doesn't have raytrace checks?
- AutoBlock. After a bit of usage you will flag and then get set back due to the movement checks. The anticheat has AAC like physics checks, but better obviously.
- Turn Speed. 100+ values while also moving? Just remember that 180 value is literally instant turn.
- No RandomCenter/Outborder. Without either of these options enabled, there's a chance you might get detected for just pure lock, with zero randomization unless you jump.
And as @Stfwissue has mentioned:
sugarafk said in Config for Killaura:
"Range": 3.0,
You will lose to some legits with 3.0 range killaura
It's actually true. Why you might ask? Click here. If you don't get it, it means that the client doesn't really check for the edge of a player's hitbox. It's like scanning from your neck down to the knees instead of your head down to the toes. With that being said, 3.1 range might also "bypass".
And this, from @lol_-i_know_that_you_see_this:
The thing that probably a lot of client developers tend to forget or just not know. Going a bit off topic here but according to the leaked version of Rise, that client should also not bypass any movement sensitive anticheat whenever a user is jump sprinting with modules that modify rotations, like KillAura for example.
I'm not hating on you or anything by writing all this, just pointing out some stuff that you might not have understood very well.