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LiquidBounce Forum

Config for Killaura

Scheduled Pinned Locked Moved Configs
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  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to SugarAFK on last edited by
    #8

    @sugarafk If the config works for you, then alright

    1 Reply Last reply
    0
  • Z Offline
    Z Offline
    Zoom_Mod
    replied to SugarAFK on last edited by
    #9

    @sugarafk BlockRate: "11"*legit

    1 Reply Last reply
    0
  • Ali00035A Offline
    Ali00035A Offline
    Ali00035 Banned
    replied to Plumer Man on last edited by
    #10

    @plumer-man The config focuses on Intave.

    1 Reply Last reply
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  • C Offline
    C Offline
    commandblock2
    wrote on last edited by
    #11

    @lol_-i_know_that_you_see_this
    Everyone is using one dark lmao

    1 Reply Last reply
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  • M Offline
    M Offline
    mems Moderator
    wrote on last edited by
    #12

    LiquidBounce Legacy cannot really bypass Intave for long.

    suicidemouse33S SugarAFKS 2 Replies Last reply
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  • C Offline
    C Offline
    commandblock2
    wrote on last edited by
    #13

    @lol_-i_know_that_you_see_this
    I was saying the Atom One Dark Theme. But yes, white theme sometimes hurt eyes.

    suicidemouse33S 1 Reply Last reply
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  • suicidemouse33S Offline
    suicidemouse33S Offline
    suicidemouse33 Banned
    replied to commandblock2 on last edited by
    #14

    @commandblock2 said in Config for Killaura:

    sometimes

    no.

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  • suicidemouse33S Offline
    suicidemouse33S Offline
    suicidemouse33 Banned
    replied to mems on last edited by
    #15

    @mems Bypassing intave is harder than bypassing AAC

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  • SigmemeS Offline
    SigmemeS Offline
    Sigmeme
    replied to SugarAFK on last edited by
    #16

    @sugarafk This doesn't bypass intave that well for long periods of time

    SugarAFKS 1 Reply Last reply
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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    wrote on last edited by
    #17

    @lol_-i_know_that_you_see_this I used this configuration quietly to bypass the intave. i also had "WallsRange 2.95" as a standard, i did not notice if it worked or not. in any case, it does not harm the work of killaura.

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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    replied to mems on last edited by
    #18

    @mems no)

    M 1 Reply Last reply
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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    replied to Sigmeme on last edited by
    #19

    @sigmeme If you use AutoBlock, I agree.

    suicidemouse33S 1 Reply Last reply
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  • suicidemouse33S Offline
    suicidemouse33S Offline
    suicidemouse33 Banned
    replied to SugarAFK on last edited by
    #20

    @sugarafk AutoBlock... You should disable it, it'll get you banned after sometime

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  • M Offline
    M Offline
    mems Moderator
    replied to SugarAFK on last edited by mems
    #21

    @sugarafk Look. First of all the KillAura config you posted will surely get users banned on that anticheat for the following reasons:

    1. ThroughWallsRange. Do you seriously think that Intave doesn't have raytrace checks?
    2. AutoBlock. After a bit of usage you will flag and then get set back due to the movement checks. The anticheat has AAC like physics checks, but better obviously.
    3. Turn Speed. 100+ values while also moving? Just remember that 180 value is literally instant turn.
    4. No RandomCenter/Outborder. Without either of these options enabled, there's a chance you might get detected for just pure lock, with zero randomization unless you jump.

    And as @Stfwissue has mentioned:

    sugarafk said in Config for Killaura:

    "Range": 3.0,

    You will lose to some legits with 3.0 range killaura

    It's actually true. Why you might ask? Click here. If you don't get it, it means that the client doesn't really check for the edge of a player's hitbox. It's like scanning from your neck down to the knees instead of your head down to the toes. With that being said, 3.1 range might also "bypass".

    And this, from @lol_-i_know_that_you_see_this:
    Screenshot_20220509_132941.png

    The thing that probably a lot of client developers tend to forget or just not know. Going a bit off topic here but according to the leaked version of Rise, that client should also not bypass any movement sensitive anticheat whenever a user is jump sprinting with modules that modify rotations, like KillAura for example.

    I'm not hating on you or anything by writing all this, just pointing out some stuff that you might not have understood very well.

    suicidemouse33S SugarAFKS 4 Replies Last reply
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  • suicidemouse33S Offline
    suicidemouse33S Offline
    suicidemouse33 Banned
    replied to mems on last edited by
    #22

    @mems based reply

    SugarAFKS 1 Reply Last reply
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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    replied to mems on last edited by
    #23
    This post is deleted!
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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    replied to mems on last edited by
    #24

    @mems ok. I have a default ThroughWallsRange: 2.95, this doesn't interfere with killAura, I'm not saying it actually hits through the wall, but it still allows you to attack the player beforehand. 2. AutoBlock I replied it can be turned off. personally where I play it is autoBlock. 3. you can use a rotation speed of 65, but with a rank of 3.0 I don't think 122-126 would flag. 4. RandomConter - yes it can be good for solo mode, but I play mostly in BedWars mode, if RandomConter beats the Killaura crowd, it will be flagged.
    5. So it's legal Killaura, mostly for the reason that in Range 3.0 many things in Killaura are not legal.

    M 1 Reply Last reply
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  • SugarAFKS Offline
    SugarAFKS Offline
    SugarAFK
    replied to suicidemouse33 on last edited by
    #25

    @suicidemouse cool 😎

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  • M Offline
    M Offline
    mems Moderator
    replied to SugarAFK on last edited by
    #26

    @sugarafk said in Config for Killaura:

    @mems ok. I have a default ThroughWallsRange: 2.95, this doesn't interfere with killAura, I'm not saying it actually hits through the wall, but it still allows you to attack the player beforehand. 2. AutoBlock I replied it can be turned off. personally where I play it is autoBlock. 3. you can use a rotation speed of 65, but with a rank of 3.0 I don't think 122-126 would flag. 4. RandomConter - yes it can be good for solo mode, but I play mostly in BedWars mode, if RandomConter beats the Killaura crowd, it will be flagged.
    5. So it's legal Killaura, mostly for the reason that in Range 3.0 many things in Killaura are not legal.

    AutoBlock should normally be turned Off when you are on a server that uses Intave. Turn speed with a value of 65 should still cause a few problems due to it being fast, especially when the min and max values are both 65 or when the min is a bit below 65. And how can ThroughWallsRange help attack beforehand when it's literally used for attacking people through walls? About RandomCenter, it doesn't matter what minigame you are in, Intave still judges how you aim.

    SugarAFKS 1 Reply Last reply
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  • M Offline
    M Offline
    mems Moderator
    wrote on last edited by
    #27

    @lol_-i_know_that_you_see_this said in Config for Killaura:

    @mems btw do you know how to fix this? I tried server rotations, but all of them flags or brakes some movements

    Fix what?

    1 Reply Last reply
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