velocity aac 4.3.12
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This post is deleted!
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@Придурок-дебил said in velocity aac 4.3.12:
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May not the best but always a possible thing xd
module.on("update", function () { if (mc.thePlayer.hurtTime > 0) { mc.thePlayer.onGround = true; } }
Script APIv2
U only take the half amout of the originally knockback isnt a zero velocity but one or 2 line code Ya ur right im pretty dump so ive first gave u the wrong code
There u can see Dont be shy just click it xd (Just a streamable link)
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@FaaatPotato are you sure that it does anything
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@FaaatPotato
thx you) -
@notautismatall use horizon on loyisa lol
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@VisionFX flag when not moving while taking velocity
maybe like this? LOL
this.onUpdate = function() { if (mc.thePlayer.hurtTime > 0) { mc.thePlayer.motionX *= 0.6; mc.thePlayer.motionZ *= 0.6; mc.gameSettings.keyBindForward.pressed; } }
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@notautismatall is it trendy to just write false in the middle of scripts now?