Redesky's Bed/Skywars Config. (Undetectable)
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@Alien-Gurke I tried gommescaffold, but it doesn't really work on my scaffold, what it does instead is flag. Same speed as the one you showed me on your video, same modifier, not really surprised. Instead, this scaffold includes rotation strafe options + min/maxturnspeed ones and many more, unlike the original liquidbounce's scaffold. 1 more to go, excluding criticals.
EDIT: Tested betternofall with: AAC/Packet/PacketAAC and none of them worked, since it's patched.
EDIT 2: I've heard that the topic [Script] AAC4Criticals has lots of bad comments and some people say that it's better than that script...
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@Alien-Gurke yeah, but is criticals really useful ?
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tbh it's not really useful, @Alien-Gurke
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@Alien-Gurke, watch this video. It was made 3 days ago, and it includes KillAura, ChestStealer, Velocity, Scaffold, they work perfect, i don't know what you're talking about. And about killaura i never got flags, it's just the autoblock which i don't know how it really works, apart from that everything else works.
PLUS, have you even tried the custom liquidbounce to say that it didn't work ? -_-
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@mems Ik this video. never said that it would not work. I said that some settings like killaura could be improved cause in a Hacker vs Hacker with same eq you would lose. Also gomme scaffold script is silent (and works in every direction)
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@Alien-Gurke So does this scaffold, all directions plus diagonally. and yeah i do agree about that hvh thing, autoblock doesn't really work in some cases...
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source code of the custom liquidbounce? I dont trust random things
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@Umuthan_Bey Custom liquidbounce or not ?
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@Alien-Gurke theoretically it's 6 range, normally it's like 5.8 range or smth, somewhere there
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New Scaffold updates, hours of attention to detail, finally found a way to eliminate yaw scaffold checks.
Now scaffolds diagonally.
NOTE 1:
You might notice a bit of heaviness to the left while on scaffold, it's because of the yaw value, it's best optimized for diagonal scaffold.
NOTE 2:
If you scaffold diagonally, you will notice the player's body moving (which is something that it shouldn't do and that way it flags for yaw checks) but it only does it for a bit, then goes to the original one. (Where the player's body doesn't move)
EDIT:
For yaw value experts:
45 value didn't work, which it should. Tried lots of ways to eliminate it but I couldn't. It would just change the value by -0.1 and it'd cause yaw flags.EDIT 2: Since redesky needs probably a lot of time to flag, it's set to 45. If it flags, tell me.