NoRender
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it doesnt work. what a darn shame i was actually looking forward to using this
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@Foreheadchan said in NoRender:
Why is it encrypted bruh, not like anticheat devs could patch it
so skidders aint touching it
Removing items on the ground?????
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@Foreheadchan said in NoRender:
Why is it encrypted bruh, not like anticheat devs could patch it
so skidders aint touching it
I don't see the point on obfuscating scripts. Open sourcing code helps everyone because it allows others to study the logic behind certain module(s) as they learn to make better software. Skidders exist everywhere and obfuscating stuff only because they would copy it, is in my opinion, dumb.
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@Foreheadchan said in NoRender:
Why is it encrypted bruh, not like anticheat devs could patch it
so skidders aint touching it
I don't see the point on obfuscating scripts. Open sourcing code helps everyone because it allows others to study the logic behind certain module(s) as they learn to make better software. Skidders exist everywhere and obfuscating stuff only because they would copy it, is in my opinion, dumb.
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@Soulplexis dont troll. In the example video you can see that it works. Use the latest Liquidbounce version or type .reload in the chat, at the latest then it should work.
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I know that many scripts do not work with the new dev versions of Liquidbounce. But this is not because of the script. For example you cannot use foreach loops, but NoRender has a foreach loop in it. Use an older dev version before crossversion support. All scripts still work there.
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I like the script and have been using it for a while now and it really helps but i have some suggestions, i know the cases are pretty specific and not always present but if playing on some servers the things below do occur (in mass).
-Books on Enchantment Tables
-Beacon beams
-Block Entities
-Minecarts
-Skylight
-Particles
-Armor Stands
maybe head textures? (idk if its the texture that causes lag or just the head itsself)