FakeLag Pls
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@mems said in FakeLag Pls:
@yorik100 So you say that 1000 ping won't affect your gameplay, interesting.
IT DOESN'T DELAY YOUR C03 PACKETS, IT'S THE IDEA OF PINGSPOOF, IT DOESN'T MAKE YOU LAG WHILE MAKING THE SERVER THINK YOU'VE HIGH PING, IT ONLY CHANGES YOUR PING SERVER SIDED
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@yorik100 k, alright you're the one right here, you chill now?
EDIT: And since you're the right one here, why don't you suggest something that doesn't make KillAura "malfunction" since both Blink and PingSpoof ideas were wrong, mr yorik100
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@mems said in FakeLag Pls:
@yorik100 k, alright you're the one right here, you chill now?
EDIT: And since you're the right one here, why don't you suggest something that doesn't make KillAura "malfunction" since both Blink and PingSpoof ideas were wrong, mr yorik100
Remove the code that says "if Blink is enabled then don't attack" in killaura
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@mems said in FakeLag Pls:
@yorik100 Cannot.
inline get() = mc.thePlayer!!.spectator || !isAlive(mc.thePlayer!!) || LiquidBounce.moduleManager[Blink::class.java].state || LiquidBounce.moduleManager[FreeCam::class.java].state
"LiquidBounce.moduleManager[Blink::class.java].state" has to be removed
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@TheHacker It would be too long to elaborate how to do it in this forum post. There are already existing resource that could tell u how to setup a workspace. But u do need to know how to use proper tools (like intellij idea or grep) to modify the source and build your self. He is already kind enough to give that snippet, even if u search with github it would be easily found.
But I think that there are resons why they have that line here(But I am still expecting a option for that). Some times hitting others with blink on does cause some problems.