NCP Tower
-
can bypass BlocksMC
private int towerTicks;
@Override public void onEnable() { towerTicks = 0; }
if(mc.thePlayer.onGround) { towerTicks = 0; } if(mc.gameSettings.keyBindJump.isKeyDown() && !MovementUtils.isMoving() && !(mc.theWorld.getBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1.1, mc.thePlayer.posZ)).getBlock() instanceof BlockAir)) { int IntPosY = (int) mc.thePlayer.posY; if(mc.thePlayer.posY - IntPosY < 0.05) { mc.thePlayer.setPosition(mc.thePlayer.posX, IntPosY, mc.thePlayer.posZ); mc.thePlayer.motionY = 0.42; towerTicks = 1; } else if(towerTicks == 1) { mc.thePlayer.motionY = 0.34; towerTicks++; } else if(towerTicks == 2) { mc.thePlayer.motionY = 0.25; towerTicks++; } }
Throw it in your tower
code form vestige2.0 October code