[SCRIPT] BridgeHelper 1.0.0
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BridgeHelper
the useless script no one neededUsing too many unneeded imports and avoiding the usage of any utils and packets, I have managed to make BridgeHelper, aka BlockSpammer, TriggerbotScaffold, and RightClickAutoClickerButWorse.
Essentially, BridgeHelper will place blocks if and when possible. That's it.
BridgeHelper Settings:
- Mode <DEFAULT: Both> - Horizontal (TriggerbotScaffold, for flat bridging) - Vertical (TriggerbotTower, for towering with arthritis I guess) - Both (BlockSpammer, for inclined bridging) - Delay <DEFAULT: false> - Ticks <DEFAULT: 0> - Range <DEFAULT: 4.0 blocks> - EnsureAntiGravity <DEFAULT: true>
Download:
bridgehelper.js/// api_version=2 var script = registerScript({ name: "BridgeHelper", version: "1.0.0", authors: ["Qther"] }); "use strict"; var Items = Java.type("net.minecraft.init.Items"); var ItemBlock = Java.type("net.minecraft.item.ItemBlock"); var Blocks = Java.type("net.minecraft.init.Blocks"); var BlockFalling = Java.type("net.minecraft.block.BlockFalling"); var MovingObjectPosition = Java.type("net.minecraft.util.MovingObjectPosition"); var Material = Java.type("net.minecraft.block.material.Material"); var Vec3 = Java.type("net.minecraft.util.Vec3"); var EnumFacing = Java.type("net.minecraft.util.EnumFacing"); var delay = 0; var horizontalFaces = [EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST]; script.registerModule({ name: "BridgeHelper", description: "Automatically places blocks", category: "World", settings: { Mode: Setting.list({ name: "Mode", default: "Both", values: ["Horizontal", "Vertical", "Both"] }), DelayB: Setting.boolean({ name: "Delay", default: false }), Delay: Setting.integer({ name: "Ticks", min: 0, max: 20, default: 0 }), Range: Setting.float({ name: "Range", min: 0.0, max: 8.0, default: 4.0 }), EnsureNewtonIsNotObeyedByHeldItem: Setting.boolean({ name: "EnsureAntiGravity", default: true }) } }, function (module) { module.on("enable", function () { delay = 0; }); module.on("disable", function () { delay = 0; }); module.on("update", function () { if (module.settings.DelayB.get() && delay != 0) { // DelayB is true and delay is not 0 --delay; } else { var heldItemStack = mc.thePlayer.inventory.getCurrentItem(); var heldItem = heldItemStack.getItem(); var block; if (heldItem instanceof ItemBlock) { var mop = mc.objectMouseOver; if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { block = heldItem.block; var blockPos = mop.getBlockPos(); var hitSide = mop.sideHit; var blockHit = mc.theWorld.getBlockState(blockPos).getBlock(); var hitVec = mop.hitVec; var eyeVec = mc.thePlayer.getPositionEyes(1.0); var isHorizontalFace = horizontalFaces.indexOf(hitSide) != -1; if (((module.settings.Mode.get() === "Horizontal" && isHorizontalFace) || // Mode is Horizontal and hitSide is horizontal face, or (module.settings.Mode.get() === "Vertical" && !isHorizontalFace) || // Mode is Vertical and hitSide is not horizontal face, or (module.settings.Mode.get() === "Both")) && // Mode is Both. blockHit.getMaterial() != Material.air && // blockHit's material is not air. !(module.settings.EnsureNewtonIsNotObeyedByHeldItem.get() && // If EnsureAntiGravity is true, block instanceof BlockFalling) && // block is not an instance of BlockFalling. eyeVec.distanceTo(hitVec) <= module.settings.Range.get()) { // Distance from hitVec to eyeVec is less than Range. if (mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, heldItemStack, blockPos, hitSide, hitVec)) { mc.thePlayer.swingItem(); //mc.rightClickDelayTimer = module.settings.Delay.get(); delay = module.settings.Delay.get(); // Reset delay } } delay = module.settings.Delay.get(); // Reset delay } } } }); });
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How about you submit your script to the script website? https://liquidbounce.net/scripts/
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@vonr said in [SCRIPT] BridgeHelper 1.0.0:
dont exactly have a suitable image to go with it
you WANT an image?
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lmao what