Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Kotlin/Java
  3. A long shape of the template TargetHUD

A long shape of the template TargetHUD

Scheduled Pinned Locked Moved Kotlin/Java
2 Posts 2 Posters 610 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • LarissaL Offline
    LarissaL Offline
    Larissa
    wrote on last edited by A Former User
    #1

    it just a Mould,you can add other decorations on it by yourself!
    这只是一个模板,你可以自己加上其他装饰!undefined undefined

    package net.ccbluex.liquidbounce.ui.client.hud.element.elements
    
    import net.ccbluex.liquidbounce.LiquidBounce
    import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
    import net.ccbluex.liquidbounce.ui.client.hud.element.Border
    import net.ccbluex.liquidbounce.ui.client.hud.element.Element
    import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
    import net.ccbluex.liquidbounce.ui.font.Fonts
    import net.ccbluex.liquidbounce.utils.render.RenderUtils
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.minecraft.client.gui.Gui
    import net.minecraft.entity.Entity
    import net.minecraft.entity.player.EntityPlayer
    import net.minecraft.util.ResourceLocation
    import org.lwjgl.opengl.GL11
    import java.awt.Color
    import kotlin.math.abs
    import kotlin.math.pow
    
    /**
     * A target hud
     */
    @ElementInfo(name = "Target3")
    class Target3 : Element() {
    
        private val fadeSpeed = FloatValue("AnimationsSpeed", 2F, 1F, 10F)
        private var easingHealth: Float = 0F
        private var lastTarget: Entity? = null
    
        override fun drawElement(): Border {
            val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target
    
            if (target is EntityPlayer) {
                if (target != lastTarget || easingHealth < 0 || easingHealth > target.maxHealth ||
                        abs(easingHealth - target.health) < 0.01) {
                    easingHealth = target.health
                }
    
                val width = (38 + Fonts.font40.getStringWidth(target.name))
                        .coerceAtLeast(118)
                        .toFloat()
    
                RenderUtils.drawBorderedRect(0F, 0F, width, 35.8F, 0F,Color(0,0,0,0).rgb,Color(0,0,0,220).rgb)
                RenderUtils.drawBorderedRect(0F, 0F, width, 35.8F, 1.2F, Color(255,255,255,250).rgb,Color(0,0,0,0).rgb)
                RenderUtils.drawBorderedRect(37F, 3.2F,113F + 0f, 32.8F, 0.8F, Color(255,255,255,240).rgb,Color(0,0,0,0).rgb)
                RenderUtils.drawRect(37F, 3.2F,113F + 0f, 32.8F, Color(70,70,70,230).rgb)
    
                if (easingHealth > target.health)
                    RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width -3.5F,
                            32.8F, Color(138, 60, 65).rgb)
    
                if(target.hurtTime > 9){
                    RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width -3.5F,
                            32.8F, Color(149, 9, 17).rgb)
                } else {
                    RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width + -3.5F,
                            32.8F, Color(255, 255, 255,240).rgb)
                    Fonts.fontBold35.drawStringWithShadow("HP:${(target.getHealth())}0", 57F, 15F, Color(0,0,0,0).rgb)
                }
                easingHealth += ((target.health - easingHealth) / 2.0F.pow(10.0F - fadeSpeed.get())) * RenderUtils.deltaTime
                val playerInfo = mc.netHandler.getPlayerInfo(target.uniqueID)
                if (playerInfo != null) {
                    val locationSkin = playerInfo.locationSkin
                    drawHead(locationSkin, 32, 32)
                }
            }
            lastTarget = target
            return Border(0F, 0F, 120F, 36F)
        }
        private fun drawHead(skin: ResourceLocation, width: Int, height: Int) {
            GL11.glColor4f(1F, 1F, 1F, 1F)
            mc.textureManager.bindTexture(skin)
            Gui.drawScaledCustomSizeModalRect(2, 2, 8F, 8F, 8, 8, width, height,
                    64F, 64F)
        }
    //codes larissa
    }
    
    

    it is the finished product:undefined undefined

    B@NFX5J`KZ)N.png

    GHDTS{4R9_D.png

    kumri owoK 1 Reply Last reply
    1
    • LarissaL Larissa

      it just a Mould,you can add other decorations on it by yourself!
      这只是一个模板,你可以自己加上其他装饰!undefined undefined

      package net.ccbluex.liquidbounce.ui.client.hud.element.elements
      
      import net.ccbluex.liquidbounce.LiquidBounce
      import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
      import net.ccbluex.liquidbounce.ui.client.hud.element.Border
      import net.ccbluex.liquidbounce.ui.client.hud.element.Element
      import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
      import net.ccbluex.liquidbounce.ui.font.Fonts
      import net.ccbluex.liquidbounce.utils.render.RenderUtils
      import net.ccbluex.liquidbounce.value.FloatValue
      import net.minecraft.client.gui.Gui
      import net.minecraft.entity.Entity
      import net.minecraft.entity.player.EntityPlayer
      import net.minecraft.util.ResourceLocation
      import org.lwjgl.opengl.GL11
      import java.awt.Color
      import kotlin.math.abs
      import kotlin.math.pow
      
      /**
       * A target hud
       */
      @ElementInfo(name = "Target3")
      class Target3 : Element() {
      
          private val fadeSpeed = FloatValue("AnimationsSpeed", 2F, 1F, 10F)
          private var easingHealth: Float = 0F
          private var lastTarget: Entity? = null
      
          override fun drawElement(): Border {
              val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target
      
              if (target is EntityPlayer) {
                  if (target != lastTarget || easingHealth < 0 || easingHealth > target.maxHealth ||
                          abs(easingHealth - target.health) < 0.01) {
                      easingHealth = target.health
                  }
      
                  val width = (38 + Fonts.font40.getStringWidth(target.name))
                          .coerceAtLeast(118)
                          .toFloat()
      
                  RenderUtils.drawBorderedRect(0F, 0F, width, 35.8F, 0F,Color(0,0,0,0).rgb,Color(0,0,0,220).rgb)
                  RenderUtils.drawBorderedRect(0F, 0F, width, 35.8F, 1.2F, Color(255,255,255,250).rgb,Color(0,0,0,0).rgb)
                  RenderUtils.drawBorderedRect(37F, 3.2F,113F + 0f, 32.8F, 0.8F, Color(255,255,255,240).rgb,Color(0,0,0,0).rgb)
                  RenderUtils.drawRect(37F, 3.2F,113F + 0f, 32.8F, Color(70,70,70,230).rgb)
      
                  if (easingHealth > target.health)
                      RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width -3.5F,
                              32.8F, Color(138, 60, 65).rgb)
      
                  if(target.hurtTime > 9){
                      RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width -3.5F,
                              32.8F, Color(149, 9, 17).rgb)
                  } else {
                      RenderUtils.drawRect(37F, 3.2F, (target.health / target.maxHealth) * width + -3.5F,
                              32.8F, Color(255, 255, 255,240).rgb)
                      Fonts.fontBold35.drawStringWithShadow("HP:${(target.getHealth())}0", 57F, 15F, Color(0,0,0,0).rgb)
                  }
                  easingHealth += ((target.health - easingHealth) / 2.0F.pow(10.0F - fadeSpeed.get())) * RenderUtils.deltaTime
                  val playerInfo = mc.netHandler.getPlayerInfo(target.uniqueID)
                  if (playerInfo != null) {
                      val locationSkin = playerInfo.locationSkin
                      drawHead(locationSkin, 32, 32)
                  }
              }
              lastTarget = target
              return Border(0F, 0F, 120F, 36F)
          }
          private fun drawHead(skin: ResourceLocation, width: Int, height: Int) {
              GL11.glColor4f(1F, 1F, 1F, 1F)
              mc.textureManager.bindTexture(skin)
              Gui.drawScaledCustomSizeModalRect(2, 2, 8F, 8F, 8, 8, width, height,
                      64F, 64F)
          }
      //codes larissa
      }
      
      

      it is the finished product:undefined undefined

      B@NFX5J`KZ)N.png

      GHDTS{4R9_D.png

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #2

      @Larissa that’s nice can i have the skin file lol?

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      About
      • Terms of Service
      • Privacy Policy
      • Status
      • Contact Us
      Downloads
      • Releases
      • Source code
      • License
      Docs
      • Tutorials
      • CustomHUD
      • AutoSettings
      • ScriptAPI
      Community
      • Forum
      • Guilded
      • YouTube
      • Twitter
      • D.Tube
      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups