Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Chinese
  3. [JS]刷屏|每秒一次|随机字符串|随机长度

[JS]刷屏|每秒一次|随机字符串|随机长度

Scheduled Pinned Locked Moved Chinese
1 Posts 1 Posters 133 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    把代码存为.js文件,放入配置目录下的scripts目录,如,版本\LiquidBounce-1.12\scripts
    2.png
    屏幕截图 2023-02-14 121242.png

    /// api_version=2
    var script = registerScript(
        {
            name: "NewSpammer",
            version: "1.0.0",
            authors: ["Me"]
        }
    )
    // mc.thePlayer.sendChatMessage()
    // Chat.print()
    script.registerModule(
        {
            name: "NewSpammer",
            category: "Misc",
            description: "Auto Send my words."
        },
        function (module) {
            Chat.print("Module registered.")
            module.on(
                "enable",
                function () {
                    Chat.print("Module enabled.")
                }
            )
            module.on(
                "disable",
                function () {
                    Chat.print("Module disabled.")
                }
            )
            module.on(
                "update",
                function () {
                    // Called every tick (~20 times/s).
                    sendMessage()
                }
            )
        }
    )
    ticks = 0
    i = 0
    function sendMessage() {
        if (ticks % 20 == 0) {
            myMessage = randomWordNum()
            // Chat.print('myMessage ' + myMessage)
            mc.thePlayer.sendChatMessage(myMessage)
        }
        ticks++
    }
    function randomWordNum() {
        result = '';
        characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_';
        charactersLength = characters.length;
        counter = 0;
        randomLength = Math.floor(Math.random() * 256) + 1 //from 1 to 256
        while (counter < randomLength) {
            result += characters.charAt(Math.floor(Math.random() * charactersLength));
            counter += 1;
        }
        return result
    }
    
    1 Reply Last reply
    0
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    About
    • Terms of Service
    • Privacy Policy
    • Status
    • Contact Us
    Downloads
    • Releases
    • Source code
    • License
    Docs
    • Tutorials
    • CustomHUD
    • AutoSettings
    • ScriptAPI
    Community
    • Forum
    • Guilded
    • YouTube
    • Twitter
    • D.Tube
    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups