BlinkFall 5.1
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Introduction
BlinkFall is an innovative way of making an AntiVoid, that can be absolutely undetectable. However, it's pretty hard to achieve that. I'm presenting you a pretty stable build unlike older ones, but I'm still not completely done with it. It works in a way that if you come to an edge you stop on server-side but still continue on client-side, essentially like freecam. If you reach ground within your maximum falltime setting, then you can either simulate the movement or instantly blink. There is a NoFall option that works on multiple latest anticheats such as AAC or Spartan, as seen in the second video. To make it easy to use I've implemented nice visuals so you can easily see what is happening on the server-side.
Media
AntiVoid and simulated falling functionality
CzechHek│Agitated Guineapig│Unlisted – 01:51
— CzechHekNoFall functionality
CzechHek│Kosher Chevrotain│Unlisted – 01:06
— CzechHekInstallation
Download Core.lib, BlinkFall.js
Write .scripts folder into chat while using LiquidBounce and put both files in there
Write .reload into chatDownload
Core: https://github.com/CzechHek/Core/blob/master/Core.lib
BlinkFall: https://github.com/CzechHek/Core/blob/master/Scripts/BlinkFall.js -
@gabriel Well it could easily check if there is a certain maximum gap below you, but what if there is just one block and you wouldn't land on it, also what if someone placed lava or destroyed it? Predicting it like this and later on deciding is better, you can set simulated timer pretty high on Matrix as well.