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LiquidBounce Forum

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  2. Kotlin/Java
  3. Simple KillAura

Simple KillAura

Scheduled Pinned Locked Moved Kotlin/Java
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  • 1234567890i1 Offline
    1234567890i1 Offline
    1234567890i
    wrote on last edited by
    #1

    like title
    The aura has easy bypass and code is easy to read

    package net.ccbluex.liquidbounce.features.module.modules.combat;
    
    import de.enzaxd.viaforge.util.AttackOrder;
    import net.ccbluex.liquidbounce.event.EventTarget;
    import net.ccbluex.liquidbounce.event.UpdateEvent;
    import net.ccbluex.liquidbounce.event.StrafeEvent;
    import net.ccbluex.liquidbounce.features.module.Module;
    import net.ccbluex.liquidbounce.features.module.ModuleCategory;
    import net.ccbluex.liquidbounce.features.module.ModuleInfo;
    import net.ccbluex.liquidbounce.utils.Rotation;
    import net.ccbluex.liquidbounce.utils.RotationUtils;
    import net.ccbluex.liquidbounce.utils.EntityUtils;
    import net.minecraft.client.gui.inventory.GuiContainer;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.util.MathHelper;
    
    import java.util.*;
    import java.util.stream.Collectors;
    import java.util.concurrent.ThreadLocalRandom;
    
    @ModuleInfo(name = "SimpleAura", spacedName = "Simple Aura", description = "meow", category = ModuleCategory.COMBAT)
    public class SimpleAura extends Module {
    	
    	private Entity target;
    	private float range = 3.0F;
    	private double r2d = 57.29577951308232; // 180 / Math.PI: 弧度转角度
    	private TimerUtil t = new TimerUtil();
    	
    	@Override
    	public void onDisable() {
                target = null;
                t.reset();
    	}
    	
    	@Override
    	public void onEnable() {
    	    if (mc.thePlayer == null) return;
    	    updateTarget();
            }
    	
    	@EventTarget
    	public void onStrafe(StrafeEvent event) {
    	    if (mc.currentScreen instanceof GuiContainer) 
    	        return;
    	    updateTarget();
    	    RotationUtils.targetRotation.applyStrafeToPlayer(event, 
    	    	    !(mc.thePlayer.getDistanceToEntity(target) <= 1.13F || 
    	    	    RotationUtils.getRotationDifference(target) >= 60F || 
    	    	    Math.abs(getAngleOfLineAndPoint(target.posX, target.posY)) >= 37.5F));
    	    event.cancelEvent();
    	}
    	
        @EventTarget
        public void onUpdate(UpdateEvent event) {
                   if (mc.currentScreen instanceof GuiContainer) 
                        return;
                        ThreadLocalRandom random = ThreadLocalRandom.current();
                        if (mc.thePlayer.getDistanceToEntity(target) > range + 0.005F) { 
                        target = null;
                        return;
                    }
                    RotationUtils.setTargetRotation(RotationUtils.limitAngleChange(RotationUtils.serverRotation, getRotations(target), random.nextFloat() * 84F + 78F), 1);
    		
            if (t.delay(random.nextInt(100, 130))) {
                AttackOrder.sendFixedAttack(mc.thePlayer, target);
                t.reset();
            }
        }
    	
    	private void updateTarget() {
                    List<Entity> targets = new ArrayList<>();
    
                    for (Entity entity : getVisibleEntities()) {
                            if (EntityUtils.isSelected(entity, true)
                            && mc.thePlayer.getDistanceToEntity(entity) <= range
                            && RotationUtils.getRotationDifference(entity) <= 180.0) {
                                  targets.add(entity);
                            }
                    }
                    if (!targets.isEmpty())
                        target = Collections.min(targets, Comparator.comparingDouble(RotationUtils::getRotationDifference));
    	}
    	
    	private List<Entity> getVisibleEntities() {
                List<Entity> entities = new ArrayList<>();
                for (Entity entity : mc.theWorld.loadedEntityList) {
                     if (mc.thePlayer.getDistanceToEntity(entity) <= range && RotationUtils.isVisible(entity) && entity instanceof EntityLivingBase) {
                            entities.add(entity);
                        }
                }
            return entities;
        }
    	
    	private float getAngleOfLineAndPoint(double x, double z) {
                    double diffX = x - mc.thePlayer.posX;
                    double diffZ = z - mc.thePlayer.posZ;
                    return (float) (Math.atan2(diffZ, diffX) * r2d) - 90F; // 用Arctan2函数算出原点O(mc.thePlayer.posX, mc.thePlayer.posZ) 与 点(x, z)所连成的线段与y轴形成的夹角的角度
    	}
    	
    	private Rotation getRotations(Entity entity) {
                double x = entity.posX - mc.thePlayer.posX;
                double y = entity.posY - (mc.thePlayer.posY + (double) mc.thePlayer.getEyeHeight());
                double z = entity.posZ - mc.thePlayer.posZ;
                double dist = Math.hypot(x, z);
                float yaw = (float) (Math.atan2(z, x) * r2d) - 90.0f;
                float pitch = RotationUtils.isFaced(entity, range + 0.005D) ? 
                        MathHelper.clamp_float(mc.thePlayer.rotationPitch, 10F, 64F) : (float) (-(Math.atan2(y, dist) * r2d));
                return new Rotation(yaw, pitch);
        }
    }
    

    why 1tab = 8spaces, me hate them
    You need to import your TimerUtil

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    • 1234567890i1 Offline
      1234567890i1 Offline
      1234567890i
      wrote on last edited by
      #2

      MathHelper.clamp_float(mc.thePlayer.rotationPitch, 10F, 64F) are shit, everybody should remove it

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