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  3. How to render "Fake Blocks" or 3D Boxes for an Ore Simulator script

How to render "Fake Blocks" or 3D Boxes for an Ore Simulator script

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  • W Offline
    W Offline
    Wuanytoo
    wrote last edited by
    #1

    Hi, I'm trying to develop an Ore Simulator script for LiquidBounce NextGen. The idea is to input a world seed and render minerals (Diamond, Ancient Debris, etc.) at their predicted coordinates.

    I have the math for the seed simulation ready, but I am completely stuck on the rendering part.

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