With my poor coding skills I managed to make "kinda" keepsprint for killaura which bypasses Vulcans sprint direction checks when using killaura.
VulcanSprint.js
/// api_version=2
var script = registerScript({
name: "VulcanSprint",
version: "1.0.0",
authors: ["My Name"]
})
script.registerModule({
name: "VulcanSprint",
category: "Movement",
description: "Vulcan keepsprint for killaura"
},
function (module) {
module.on("update", function() {
mc.thePlayer.setSprinting(true);
if(moduleManager.getModule("KillAura").getTarget() !=null){
mc.thePlayer.setSprinting(false);
}
});
});